About Joe Matar

Joe Matar Joe Matar hasn't stopped gaming ever since he first played Zak McKracken and the Alien Mindbenders for the Commodore 64. He is always on the lookout for solid game narratives and never gets tired of writing about the games that do it right. Or terribly wrong.

Author Archives: Joe Matar


June 27th, 2014 | by Joe Matar

You may know Terry Cavanagh from a little game that frustrated you to insanity called Super Hexagon. Before that, Cavanagh

Monument Valley Review

May 31st, 2014 | by Joe Matar

Simple controls, a sparse narrative, economical sound design, and graphics based around basic geometric shapes make Monument Valley the new

Gobliiins Trilogy Review

March 16th, 2014 | by Joe Matar

Developed in the nineties by French developer Coktel Vision, the Gobliiins adventure games were already a trio of niche oddities.

Radiohammer Review

February 10th, 2014 | by Joe Matar

It must be tough to make a truly engaging rhythm game as they’re essentially elaborate versions of Simon. The simplicity

Violett Review

January 23rd, 2014 | by Joe Matar

Violett comes close to defying description, which is what people usually say when they want to talk about an experience

Syberia Review

January 6th, 2014 | by Joe Matar

Originally released in early 2002, Syberia was a point-and-click adventure well-received by gamers and critics alike, probably because the genre

Ridiculous Fishing Review

December 18th, 2013 | by Joe Matar

Fishing has been scientifically proven to be the most boring thing in existence. Luckily, video games have come along to

Luxuria Superbia Review

November 22nd, 2013 | by Joe Matar

To get the pretentiousness out of the way up front, one might categorize Luxuria Superbia as an “experience” rather than

Monster Loves You! Review

November 16th, 2013 | by Joe Matar

Remember when monsters used to be scary? Before stuff like Monsters, Inc. and Pokémon showed up? Now monsters are just

Pivvot Review

November 3rd, 2013 | by Joe Matar

Twitch games—those titles that call on the player to react instinctually to fast-paced, hectic situations— have been around a long

Type:Rider Review

October 31st, 2013 | by Joe Matar

Have you ever wanted to be better educated on the history of typography? “Hell no,” you say? “Who cares where

Incredipede Review

October 6th, 2013 | by Joe Matar

With the popularity of open-world titles, much of modern gaming subscribes to the notion that more is more, losing sight

Gangster Granny Review

September 21st, 2013 | by Joe Matar

Grand Theft Auto popularized a style of comedic edginess that a lot of other games want in on. Gangster Granny

Kairo Review

September 21st, 2013 | by Joe Matar

Every gamer of a certain age (thirtyish) has played Myst. For some, the concept it pioneered of a first-person adventure

Simon the Sorcerer Review

September 17th, 2013 | by Joe Matar

Many new independent mobile titles pay homage to the point-and-click adventure genre, so it makes sense that we also get

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