About Travis Fahs
Travis Fahs has been a game journalist since 2006, writing for IGN, Gamasutra, and Cheat Code Central. An avid gaming history buff, he enjoys writing about classic gaming most of all.
by Travis Fahs
The real-time strategy genre has always been a tough one to nail on a tiny phone screen. The need to manage so many units and buildings is a perpetual stumbling block, and these difficulties have given rise to a surge of tower defense games to take their place. Tower defense games, while fun, are frequently seen by the hardcore audience as simpler or more “casual,” and the dearth of real strategy games has left many hungry.
by Travis Fahs
Not too long ago, if you asked us to list our most anticipated Android games, it would have been a
by Travis Fahs
The 1990s represents gaming’s awkward teenage years. It was during this time that people began to accept that games could
by Travis Fahs
Gameloft has been cranking out games based on high-flying superheroes for years now, beginning with their popular Spiderman games, and
by Travis Fahs
Android is still young, but in a short time we’ve seen its library grow from a handful of low-rent games
by Travis Fahs
Scribblenauts is a game practically built for phones, and its absence on Android has left a conspicuous void in its
by Travis Fahs
I’m not on a crusade against in-app purchases or the “freemium” games driven by them. Plenty of these games manage
by Travis Fahs
Ever since the early days of Android, developers have been trying to craft their own perfect WipeOut clone. Starting with
by Travis Fahs
I imagine it can be difficult for a game designer to keep a series fresh after a decade of annual
by Travis Fahs
Jeff Minter rode in on the wave of “bedroom developers” that emerged with the UK’s home computer explosion some 30
by Travis Fahs
In the late ‘80s, Nintendo may have dominated living rooms the world over, but no one could do arcade games
by Travis Fahs
When Aralon’s long-overdue Android port arrived less than two months ago ago, I said it was by far the most
by Travis Fahs
As usual, I feel late to the party waiting on Android ports. Last week, the Game Developer’s Choice Awards named
by Travis Fahs
When we set out to compile this list, it raised a few questions about just what “independent” means in the
by Travis Fahs
There’s a common sentiment that Japanese RPGs are stuck in the past, but nowhere is this truer than on the
by Travis Fahs
Very often the case against microtransactions is overstated by zealous traditional gamers. Despite EA’s gung-ho attitude toward in-app purchases, they’ve
by Travis Fahs
Better than a Paul W.S. Anderson movie. AVP: Evolution, the latest of the seemingly thousands of games in its franchise(s),
by Travis Fahs
Is Kairosoft just running laps? Seemingly once every month or two, Kairosoft releases a new game. It’s not always clear
by Travis Fahs
Team Meat talks Mew-Genics. When I first spoke to Edmund McMillen in 2008, life was very different and commercial success wasn’t
by Travis Fahs
Open-world on the small screen. A quick perusal of the Play Store reveals a massive, varied selection of role-playing games