Hardcore Droid http://www.hardcoredroid.com by gamers for gamers Thu, 21 Aug 2014 09:42:11 +0000 en-US hourly 1 http://wordpress.org/?v=3.9.2 Bloodstroke Review http://www.hardcoredroid.com/bloodstroke-review/ http://www.hardcoredroid.com/bloodstroke-review/#comments Wed, 20 Aug 2014 22:23:34 +0000 http://www.hardcoredroid.com/?p=28643 bloodstroke thumbLegendary director John Woo is a bit of a jack-of-all-trades. In addition to being an acclaimed director and major influence on the action genre, he has also dipped his hand in other media, most notably videogames. It’s been about 7 years since John Woo’s underrated Stranglehold hit consoles, and now, the director has lent his name to Bloodstroke, an action shoot-em-up game with lots of style, but not much substance.

If you’ve seen a John Woo movie, you’ll grasp the story pretty quickly. The game stars Mai Lee, a martial arts badass who lands a job at Phalanx Global Security, where she’s tasked with protecting a wanted man, Dr. Kroose. The story plays out like your typical 90’s action and really just serves as an excuse to have Mai run through the streets, killing people. The game itself plays like the offspring of an on-rails light gun game and a space shooter, complete with a top-down perspective with a dash of escort mission thrown in for good measure. It’s a bit of a hybrid, but it doesn’t get much deeper than that

The gameplay is pretty straight forward. Mai and Dr. Kroose run from point A to point B, killing bad guys of all shapes and sizes that want the good doctor dead. Enemies never really move around and are always planted in the same place every playthrough, so levels can be completed pretty easily by just remembering where enemies spawn. Controls are simple – there’s one button to shoot and one button to move, and that’s all you really need to know to deliver sweet death to your enemies. There’s also satisfying melee attack that’s triggered by running into the enemy, which can be hilarious(enemy corpses just seem to flop over when killed). The game maintains a good balance of difficulty and is never overly hard, though some of the early stages are ridiculously easy, partly due to the game’s brain dead AI.

Bloodstroke gameplay image

Lots of blood in a small package.

You can also unlock different weapons for Mai to deal death with and you can upgrade her stats with the money you earn from completing missions and earning high scores.You can even upgrade your escort with body armor and faster health regeneration, a small but useful addition. There are some in-app purchases, but they’re never necessary, and the unlockable weapons aren’t set at incredibly high price points like in many free-to-play games.

Now a game with a title like Bloodstroke is expected to be violent and, well, bloody. Blood spreads over dead bodies like paint on a brush, due to the game’s art style, which looks like a blend of Chinese watercolor painting and the heavy ink of a graphic novel. While this may seem interesting at first, you’ll quickly realize it’s not. The art is hit or miss—sometimes complimenting cut scenes with a stylish afterglow, sometimes leaving environments splotchy and boring. Mai’s red suit does pop on the gray scale background, but this aside, most of the character designs are just kinda…whatever.

Bloodstroke cutscene

Cutscenes are styled to look like comic book panels.

After playing Bloodstroke for a while, I started to wonder how involved John Woo was in the creation of this game. Sure, it has an action movie feel, but I never felt the intensity of those gunfights like I would if I was watching a movie. Maybe this comes from the top-down perspective, but the game never achieved the crescendo that it could have. Bloodstroke instead plays it safe, opting to stay at a comfortable neutral instead of shifting its gears and speeding up the action. There were no slow motion dives or funny one-liners. Mai is badass, but pretty one-dimensional, and other characters are mostly there to just show up and reference backstory that is never fully explained. The game is reminiscent of John Woo movies, but nnot nearly as satisfying.

Overall, the game is actually pretty solid, despite the shallow gameplay. It may get repetitious, but mowing down enemies was fun, even if the game never really took off to new heights. For 0.99 cents, Bloodstroke is not too hard to recommend.

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Thug-Opoly Review http://www.hardcoredroid.com/thug-opoly-review/ http://www.hardcoredroid.com/thug-opoly-review/#comments Tue, 19 Aug 2014 16:31:34 +0000 http://www.hardcoredroid.com/?p=28612 android-board-thug-opoly-thumbI was running for the train when I passed a woman with a Public Enemy pleather tote bag. In that moment, I thought well, now I’ve seen the lowest point of rap music’s slide into mass consumerism. Five minutes later, as I entered the fourth turn of my game of Thug-Opoly, I realized I’d been utterly mistaken. Mitee Games’ latest version of Monopoly (they’ve already made everything from Beagle-Opoly to Revolutionary War-Opoly) is a bizarre, poorly crafted ploy to get you using a totally unrelated app.

My first clue that something was amiss came when I read the introductory copy for Thug-Opoly. It introduces “thug” as a word originally used by the late, great Tupac Shakur, referring to a criminal or hustler. Strictly speaking, that’s true, but Tupac didn’t create the word—he repurposed it. “Thug” comes from the word “thuggee,” a term for a member of an Indian society of murderous criminals. (See? You learned something today. You’re welcome.) “Thug life,” on the other hand, is slightly different. Thug-Opoly defines it thusly: “When You Have Nothing, And Succeed, When You Have Overcome All Obstacles To Reach Your Aim.” Gross misuse of capitals aside, this also glosses over the part of “thug life” involving drug deals, racketeering, and assorted violent crime, but whatever. Not like there’s a lot of that in the game, anyway.

If you have ever played Monopoly—and I assume that you have,—you know what to expect from Thug-Opoly at minimum. Roll dice, move around a board, buy property, collect rent from other players, and try to drive them bankrupt. Driving someone bankrupt is much easier than usual, though, since Thug-Opoly only gives you $500 to start (as opposed to the usual $1500 in regular Monopoly). A player can easily go broke after a single turn around the board.


But chances are, you won’t even make it around the board. The game seems oddly weighted toward making sure players get locked up frequently without possibility of parole. Normally, you’d only land in jail if you landed on the “Go to Jail” space, or drew one of the few “Go Directly to Jail” cards. Instead, you’ll go to jail even if you just land on the jail space, and there are plenty of jail cards to send you right back in once you’re out. What’s worse, there’s no time limit to your sentence—you’ll stick around until you roll doubles. Even Free Parking acts as a temporary jail that lasts for a few turns. If I were a more generous man, I’d chalk this up as a shrewd commentary on the nature of the American judicial system. But since I’m a bitter old man trapped in the body of a millennial, I’m just going to assume nobody at Mitee bothered to check Thug-Opoly for even a single bug before they pushed it out.

Lest you think I’m being too hard on the bug situation, let me tell you a tale of my first attempt at playing Thug-Opoly. It was just me and one other computer opponent, and I’d spent the whole game trying to keep up with what it was doing. The turns go by instantly for computer players, so you’ll have to read the little play-by-play updates in the middle of the board. (Incidentally, this makes it impossible to keep track of anything with multiple computer players, making the AI mode nearly pointless. ) Things were going okay—I’d started to turn a profit, and I hadn’t landed in jail for several turns—when the game suddenly ended. Player Four had won. Mystified, I counted the number of players again—there had still been only two. Either my APK file was haunted, or Thug-Opoly has a few crippling bugs left.


It’s really shocking how badly Mitee Games screwed this one up—you’d think that, after nearly 30 iterations, they’d have come up with a Monopoly template that actually replicated the classic Parker Brothers game they’re so shamelessly ripping off. But perhaps my surprise is unfounded. After all, Mitee says up front that Thug-Opoly is “A Passport.io App.” Passport.io is Mitee’s photo-storage and –sharing application that, according to its FAQ, “offers a way for you…to tell stories about them.”

If you want to know what that means, you’ll have to ask their marketing team, because I have no idea. What it translates to for Thug-Opoly is that you can upload some of your own pictures into the game, and for every six you add, one will randomly appear. That’s a pretty good deal, given that the default artwork is cheesy at best. Still, not a great feature overall.

So Thug-Opoly is less a game and more a way to push another useless, shoddy app on unsuspecting gamers. It’s a transparent monetization scheme that’s as insulting as it is transparent. Luckily, Thug-Opoly is so awful, you won’t have fun long enough to get sucked into Mitee’s ploy for ad revenue.


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Kindle Fire Roundup 8/18 http://www.hardcoredroid.com/kindle-fire-roundup-818/ http://www.hardcoredroid.com/kindle-fire-roundup-818/#comments Tue, 19 Aug 2014 16:23:15 +0000 http://www.hardcoredroid.com/?p=28619 Amazon loves its kindle users. Do you know how we know? We know because Amazon throws a free game our way once a day, along with a handful of spotlight games at discounted prices. These games range across genres, and there truly is something for everyone. There are so many games up for offer, in fact, that it can be hard to tell the good from the stinkers. That’s where hardcore droid comes in for backup. Every two weeks, our contributor Jen Schiller will round up the best and worst of the Amazon store and give you the rundown. Check out her last review here, and stay tuned for her dish every two weeks. -ed.

Diver Dogs <<<(free in Amazon Appstore)>>>

android-action-diver dogs-kindleCalling all lovers of adorable games! Diver Dogs is the story of the D.E.R.P. squad (It stands for something, but does that really matter?) and their fearless leader, Sharkie, who go on many missions to save other pups from peril underwater. The evil power of ROCKTOPI have pupnapped all your buddies and hidden them under water; the reason for this is unclear, all you know is that they’re in trouble and you’re the only one who can help. As you save more dogs, you unlock more playable characters, though nothing changes if you do give Sharkie a break. Diver Dogs keeps things simple. You race against the clock and nautical obstacles to save three pups per level–sometimes through hidden passages that you’ll have to trust the sea-buddies to help you find. You can use the money you collect to buy adorable little outfits for whoever is doing the saving. The navigation system is, interestingly, in reverse if you somehow get turned around, but it switched consistently enough that a few minutes of game play allow you to get the hang of things.

Hot Wheels Track Builder <<<free in Amazon Appstore>>>

android-racing-hot wheels-kindleI don’t think Hot Wheels has ever made a move I don’t approve of, and Track Builder is no exception. This is a racing game with an extensive sandbox element to it–there are eight classic hot wheels cars to race, and a variety of tracks pieces you can use to build infinite unique racks upon which to race them. The game comes with four pre-made tracks, but you can also access tracks built by other players around the world, and upload your designs to let others see what you’re made of. Of course there is a merchandise tie-in, but this one is pretty cool: the game links to the Hot Wheels website where you can buy real track pieces and text out your track designs in real life. Hot Wheels Track Builder is fun for all ages.

Galazer Deluxe <<<($1.29 in Amazon Appstore)>>>

android-action-galazer deluxe-kindleSpace Invaders is my favorite classic game. As a direct result, I highly enjoyed Galazer Deluxe, which is a fancy update of the 8-bit game we all know and love. There really isn’t much else to say. You shoot at the bad ships, and sometimes they drop crystals that upgrade your weapons system. The ships are shiny and distinct from one another, and the mothership shows up every now and again. Other than that, the entire game is the same, and I love it for that.

Batman and the Flash Hero Run <<<(free in Amazon Appstore)>>>

android-runner-hero run-kindleLet’s start with why I downloaded this game in the first place—what in the world would bring Batman and the Flash together on a mission? Isn’t Batman kind of a lone wolf unless he’s with Robin? Is D.C grasping at straws here? If someone has an answer to that, I’d love to hear it. Here in Hero Run (a direct adaptation of Temple Run), Batman has to defeat a variety of villains who have been let out of Arkham by the Joker. The Flash just shows up to try and run faster than he ever has before, I guess. While the basic design is the same as Temple Run, the variety of obstacles, addition of projectile weapons, and character upgrade system take Hero Run head and shoulders above its predecessor.

Let Down of the Week: Timberman<<<(free in Amazon Appstore)>>>

android-puzzle-timberman-kindleThis could be a cute little game that’s lots of fun, but instead it’s dumb and I’m deleting it immediately. Timberman is a 16-bit style game where you’re a lumberjack standing at the base of a tree and you have to switch what side you’re chopping to avoid getting smacked by a branch. I think. There’s no tutorial, no real points system, and apparently a time element that I still haven’t figured out. Add to that the fact that the controls are clunky and inconsistent, as well as the fact that there’s literally no other element to the game, and Timberman is the let down this week.

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Xperia Sees Second Life In China, Well Kinda: Hardcore Droid News http://www.hardcoredroid.com/xperia-sees-second-life-in-china-well-kinda-hardcore-droid-news/ http://www.hardcoredroid.com/xperia-sees-second-life-in-china-well-kinda-hardcore-droid-news/#comments Tue, 19 Aug 2014 13:18:03 +0000 http://www.hardcoredroid.com/?p=28634 With PlayStation Mobile out the door and Sony’s Xperia Play a thing in the past, one would think that there is no real audience for phones with built-in gaming buttons. However, Chinese companies Much and 78point still think that there’s demand for such hardware.

Strangely enough, both companies sourced their hardware from the same OEM, or original equipment manager,  so that means that Much’s W1 and 78point’s PO1 are virtually the same, with the exception of the their Android 4.2 skins. The phones feature a 5-inch 720p IPS display, 16GB of internal storage (microSD expansion of up to 64GB), 8MP/2MP cameras and a generous 3,000mAh battery. All of this makes for a pretty decent mid-range phone.

The phones are made with gaming buttons built in, and all-in-all, they boil down to about 330 US dollars each—a pretty sweet deal if you can deal with the weight. The phones come in at around 213g, just lighter than a PS Vita, and slightly chunkier.

The PO1 even comes with a multi-platform emulator that supports N64, Dreamcast, SNES, PSP and more, which is actually pretty amazing. The W1 plays it safer, recommending emulators instead.

Though these phones will probably never make it to our shores, it is interesting to see how some tech gets a second life on the other side of the world. What’s your favorite long forgotten tech? Let us know in the comments.

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Android Is The Most Popular OS: Hardcore Droid News http://www.hardcoredroid.com/android-is-the-most-popular-os-hardcore-droid-news/ http://www.hardcoredroid.com/android-is-the-most-popular-os-hardcore-droid-news/#comments Mon, 18 Aug 2014 22:29:21 +0000 http://www.hardcoredroid.com/?p=28622 Android gamers can take pride in knowing that the Google OS is here to stay.

The IDC has reported that the Android OS runs on 84.7 percent of the 301 million mobile phones manufactured in the second quarter of 2014. Android market share is also up a third compared to the same quarter back in 2013.

Android’s closest competitor, Apple, now has just 11.7 percent of the market, while Blackberry and Windows Mobile trail even farther behind. You can check out the numbers here.

The reason for Android’s continued success comes from its availability for phones priced at $200 dollars and under. With the coming Android One and further phones priced under the $100 dollar mark, Android can very well capture even more of that market share.

It’s not all bad for Android’s competitors though. Windows Mobile and Blackberry have improved its position in other countries, and Apple is sure to receive a boost when it decides to drop its coveted iPhone 6.

Are you guys happy with your Android phones? Let us know what you’ve got in the comments.

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You Review It Adventure: Traps N’Gemstones http://www.hardcoredroid.com/you-review-it-adventure-traps-ngemstones/ http://www.hardcoredroid.com/you-review-it-adventure-traps-ngemstones/#comments Sun, 17 Aug 2014 14:44:16 +0000 http://www.hardcoredroid.com/?p=28587 From the Play Store:

- #1 Hot Game @ Touch Arcade
- PocketGamer GOLD AWARD
- GameZebo: “Hands down, this is one of the best games of 2014″
- Touch Arcade: Rated 5 / 5
- ArcadeLife: Rated 9.5 / 10

TRAPS N’ GEMSTONES is an adventurous platform game, among gamers typically known as the “Metroidvania” genre, from Donut Games, the developer behind chart-toppers Traffic Rush, Sunday Lawn, the “Rat On A” series and many others.


Precious relics have suddenly started to disappear from a well-hid pyramid that has been guarded by Bedouins for generations, who claim to have spotted an unknown perpetrator.
As a freelance archaeologist and expert on ancient explorations, you’ve been secretly called in to Egypt to help them solve the mystery.

Arriving at the pyramid’s entrance empty handed, your journey starts off by searching some well-known chambers for items and weapons to help you on your quest.
But as you get deeper into the pyramid, you begin to realize that this mystery will require more than just a whip, a sharp mind and a good amount of explosives to unravel.


- Easy to use D-PAD controls
- Non-linear gameplay: Walk around and explore freely
- Non-destructive gameplay: When failing, you don’t restart from the beginning, but at the entrance of the current chamber
- MAP OVERVIEW: Keep track of visited areas
- INVENTORY OVERVIEW: Keep track of found weapons, items and relics
- VARIETY IN GAMEPLAY: Run, roll, swim, slide, ride mine carts, etc
- NO IN-APP PURCHASES: Buy the game, get everything
- Real-time sound spatialization: Hear the sound dynamically adapt to your surroundings, from large chambers to underwater swims

In her Hardcore Droid reviewClaire Donner gave Traps N’Gemstones 3.5 out of 5 stars for being a decent deviation from the one-trick apps for which developer Donut Games is known. Does Traps N’Gemstones belong in a museum? Tell us why or why not in 300 words or less.

Return to You Review It  >>>

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Traps N’Gemstones Review http://www.hardcoredroid.com/traps-ngemstones-review/ http://www.hardcoredroid.com/traps-ngemstones-review/#comments Sun, 17 Aug 2014 14:43:33 +0000 http://www.hardcoredroid.com/?p=28569 Android-Adventure-TrapsNGemstones-0The Swedish company Donut Games is a prolific casual gaming developer known for satisfying, single-minded apps with simple concepts. Typically, you master one skillsidescrolling through an obstacle course, catapulting characters toward targets, strategic pathfinding through tile-based boardsand use it in basic score- or time-attack sessions. Donut Games has fared well on these one-trick ponies, but their latest release, Traps N’Gemstones, displays greater ambitions for the developer. Falling into the genre known to early Nintendo veterans as “Metroidvania” (or “Castleroid”, if you prefer), this Indiana Jones pastiche is a platformer that incorporates exploration and adventure to modest success.

In the world of Traps N’Gemstones, generations of Bedouins have protected an ancient Egyptian pyramid whose labyrinthine interior holds untold treasures. When sacred artifacts begin to disappear from their shrines, the Bedouins have one natural choice of savior: a whip-cracking, fedora-sporting “freelance archeologist” who has what it takes to navigate the guts of the pyramid to return the lost artifacts to their proper places. Much like the movie hero on which your avatar is clearly based, he must brave hordes of rampaging rats and darting snakes, as well as some mythical monsters, on his hunt for the holy items a mysterious looter has secreted around the temple.


True to its genre roots (most especially the Gameboy classic Metroid 2), you run, jump, swim and roll through a maze of rooms with moving platforms, spiked walls, holes that plummet to deeper levels, and secret passageways that give way to hidden rooms. Two things help you remember where you’re going and where you’ve been: One, the map you can access at any time, which marks rooms of especial interest with a little dot, and the division of all of the rooms into four color-coded clusters. And two: your path is lined with hovering gemstones and gold coins that contribute to your score, and also keys which open treasure chests containing helpful items like a whip, a pistol, or most importantly, stolen relics. You won’t know which relics correspond to which of the many empty altars you’ll find on your journey, but placing the right relic on the right altar moves giant hieroglyphic-covered slabs that block the way to deeper recesses of the pyramid.

Visually, the game stays within Donut Games’ cartoony comfort zone, but the clean, bubbly rendering and saturated neon colors keep the eye engaged. Your artful dodging around hovering torches and flying spears is nicely animated and the controls are smooth as can be. The only iffy decision is that while directional buttons are tucked discretely in the bottom right- and left-hand corners, the attack button is placed above the Right directional, causing you to partially obscure the field of play when you want to whip mummies or man-sized tarantulas into shape. You’ll get used to it quickly though, since what you need to focus on is usually relatively centered.


You’d be well advised not expect too much excitement from the game’s fight element, anyway. Encounters with enemies are brief, as most creatures endure a maximum of two lashes or one bullet; the only exceptions are the tough leaping scorpions, which are Traps N’Gemstones’ nearest boss equivalent, and the golden pharaohs who need to be lured into spiked pits. These skirmishes are really just a distraction from maintaining your orientation in the maze, which can be extraordinarily difficult in, say, a room where you are rapidly fired between cannons through a network of crisscrossing tunnels. The game saves your last location each time you close the app, but you may wish to retrace your steps to the beginning and start from scratch if you can’t remember which altars you’ve already checked to see if they’re right for your latest relic. As with the classic platformers from which TNG is descended, this frustrating experience is less a flaw in the design, than a windup for the satisfaction of discovering new areas of the pyramid.

Let’s say, though, that you have a great virtual sense of direction and you can easily lick the light puzzle-solving required by rooms with trap doors, flooding chambers, and strategically rearrangeable crates. After you’ve set things straight in the temple reliquaries, you can go with a score attack approach. Points accumulate when you snatch gold out of clay pots and cloth sacks, and grab gemstones out of the air, but if you run into a bat or drift into a jellyfish, your score is wiped clean. The game records your personal best, so you are always encouraged to beat your own high score. Surviving a full playthrough would be an excellent challenge. This is not to claim that this relatively simple game will hold evergreen appeal, but it should keep the average gamer busy for a while.

Traps N’Gemstones has many virtues, so if there is one sticking point, it’s that long-time fans of Donut Games may balk at the $4.99 price tag. This is not just a price one might expect to find on a game with greater complexity or name recognition, but it will come as a surprise to consumers who are accustomed to the developer’s usual $0.00 price point. That said, Donut Games may be forgiven their miscalculation on their first foray into more involved gaming, since the lightweight TNG is still easy on the eyes and consistently entertaining. If Traps N’Gemstones signals the developer’s continued expansion into more diverse and challenging games, then the supporting this initial experiment will be well worth it.


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Batman Arkham Origins Review http://www.hardcoredroid.com/batman-arkham-origins-review/ http://www.hardcoredroid.com/batman-arkham-origins-review/#comments Sun, 17 Aug 2014 02:22:19 +0000 http://www.hardcoredroid.com/?p=28594 thumbnail batmanBatman has experienced quite the popularity boost as of late. He’s been the star of three excellent movies, TV shows (I love me some Brave and The Bold) and videogames, most notably,the Arkham series which debuted on consoles in 2009. These games were one of those rare moments when a developer takes an established IP and gets it right. They captured the look and feel of Batman while delivering gameplay that combined elements of adventure and puzzle solving and wrapped it in a very satisfying combat system.

The result was a fun and immersive game. So with such a great track record, you’d think that they’d be able to create a game for mobile that could match the console games in terms of quality?

No, that would be too easy. Instead Warner Bros. decided to take the combat from the console games, strip it of any complexity or depth, and make it an insultingly simple button masher that just happens to have Batman slapped onto the title like a sewed-on batsymbol.

batman screenshot

If only the game was as cool as this picture.

The game follows the story of Arkham Origins: A younger Batman goes toe-to-toe with a bunch of B-list mercenaries and villains as he tries to get to the ring leader of the bunch, The Black Mask. From here the game divides into four different locations, which Batman must visit and cleanse of its henchmen overflow like a costumed janitor.

The graphics in this this game are really impressive, but a good portion of the game is spent flipping through the menus of the batcomputer, upgrading Batman and equipping different unlockable suits , which include everything from Batman Beyond to Batman: Red Son. It’s nice to see them throw references to Batman’s 75 years of lore, but most of the costumes are locked behind hefty price tags.

Batman screenshot 2

Once you’ve decked Batman out, it’s time to take him onto the streets and into the arena. Arkham Origins is advertised as a brawler, and sure enough, Batman does do a bit of brawling, but the gameplay mechanics are bare bones. You tap the screen to punch and kick, and hold both fingers to the screen to block. You also have a special move and the ability to switch between an offensive and defensive stance. The controls do work well, but you’ll quickly grow tired of the one-on-on battles that consist of mostly tapping the screen and watching Batman karate chop some faceless goon.

And that’s it. I know most brawlers are repetitious but this is just flat-out boring. Enemies come at you, one at a time, and throw a punch every once in a while. While this is a fairly accurate representation of the average Batman thugs’ combat strategy, it doesn’t exactly lead to compelling gameplay. Most of my playthrough was spent mashing my phone like I was Ike Turner while I looked for something else to drain my gray matter. Boss battles, on the other hand, are more annoying and their higher difficulty made fights frustrating fights.

batman screenshot 3

The game might as well be Rock ‘em Sock ‘em Robots featuring Batman.

So Origins is a boring game, but what make it a truly bad one are the microtransactions. The game is packed full of in-app purchases, which are almost required to unlock some of the higher price suits and upgrade. The games cardinal sin, however, is that it’s energy-based. This means if I play more than 5 missions in a row, Batman gets tired and I have to wait to play again. I’m waiting for someone to make a good case for this game design decision, because I can’t understand why I can’t play the game for longer than 15 minutes at a time!

This one mechanic absolutely ruins this game. It’s bad enough that Origins is a boring, beat ‘em up game, soaked in micro transactions, but the energy- based gameplay is really the nail in this batcoffin. Perhaps the only reason you might consider playing this game is so you can link it to the console game to unlock bonus content, but otherwise there’s really no reason to even bother, even if you’re the truest Batman fan.

Holy Crap, Batman – your game sucks.

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HTC Finds Its Way To The Rest Of Android: Hardcore Droid News http://www.hardcoredroid.com/htc-finds-its-way-to-the-rest-of-android-hardcore-droid-news/ http://www.hardcoredroid.com/htc-finds-its-way-to-the-rest-of-android-hardcore-droid-news/#comments Fri, 15 Aug 2014 20:27:02 +0000 http://www.hardcoredroid.com/?p=28592 HTC has decided to bring its in-house apps to the rest of Android.

According to Recode, The Taiwanese company, has for the first time started developing apps for Android in general, courtesy of a new business unit called HTC Creative Labs.

The first product, which is set to hit later this week, is Zoe, a short video sharing app in the same vein has Vine or Instagram. It allows you to stitch up to 16 videos or images and create a mini highlight reel, complete with your own custom soundtrack.

This decision comes in the wake of recent financial woes. The company decided that building software and services for more than just HTC phones would likely allow them to tap into a new audience.

Zoe’s main selling point is that it allows users to remix and expand one another’s videos, even adding in new content.HTC is hoping that the app captures an audience, but it’s entering a crowded market place, where photo editing apps like Instagram reign supreme.

You can look out for Zoe on Samsung, LG and HTC phones soon, and sometime in the near future HTC applications in general on the Play Store.

What do you think? Do we need another photo sharing app? Voice off in the comments.

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You Review It Strategy: Stratega http://www.hardcoredroid.com/you-review-it-strategy-stratega/ http://www.hardcoredroid.com/you-review-it-strategy-stratega/#comments Fri, 15 Aug 2014 14:06:19 +0000 http://www.hardcoredroid.com/?p=28561 ~From the Play Store
Put your strategic & defense skills to test in this fast paced real time strategy game with an addictive combination of TD where your objectives will be to gather minerals, expand your base, survive waves of enemies and invade the enemy base.Experience an unique gameplay in every mission. Build your base and prepare it to survive waves of enemies attacks or prepare your strategy to expand your base to take down the enemy. Manage your resources wisely to upgrade your weapons structures during the game.Start the galaxy domination by mastering Stratega now!Game Features
- 15 missions
- Structures upgrades
- 6 different enemies
- No ads

In his review, Hardcore Droid contributor, Tom Hoeffner, gave Android Strategy game, Stratega a lowly 1.5 out of 5. Is he way off? Or did he hit the nail on the head? Tell us why, in 300 words or less.

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