Hardcore Droid http://www.hardcoredroid.com by gamers for gamers Wed, 26 Nov 2014 03:42:45 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 You Review it RPG: Secret of Mana http://www.hardcoredroid.com/you-review-it-rpg-2/ http://www.hardcoredroid.com/you-review-it-rpg-2/#comments Tue, 25 Nov 2014 02:41:10 +0000 http://www.hardcoredroid.com/?p=30465 ~From the Play Store

Initially released in Japan in 1993, Secret of Mana took the world by storm with its innovative real-time battle system and gorgeously rendered world. It continues to stand out among other action RPGs for its seamless gameplay that anyone from beginner to veteran can enjoy.

One of the most memorable elements of the Mana series is the Ring Command menu system. With the single press of a button, a ring-shaped menu appears on the screen, where players can use items, change weapons, and do a variety of other actions without needing to switch screens. This Ring Command menu system for which the Mana series is so well known was first introduced in Secret of Mana and has since appeared in most games in the series.

Play as Randi and his two companions, Primm and Popoi, as they adventure all around the world. At the center of our epic story is the mystical power of Mana. Battle the empire in its quest for control of Mana. Befriend the eight elementals who wield the forces of nature itself. Numerous encounters await at every turn.

In his review of The Secret of Mana, Hardcore Droid contributor Travis Fahs gave the game 3 stars out of 5, citing its overall quality and faulting its lack of coop and wonky virtual controls. Did he nail it? Is he insane? Tell us why in 2300 words or less.

Back to You Review It >>>

 

 

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Secret of Mana Review http://www.hardcoredroid.com/secret-of-mana-review/ http://www.hardcoredroid.com/secret-of-mana-review/#comments Tue, 25 Nov 2014 02:03:57 +0000 http://www.hardcoredroid.com/?p=30457 secret-of-man-best-android-thumbAlthough SquareSoft never really rose to mainstream prominence until the PlayStation era, their SNES titles hold a special place in the hearts of many. Some of this is sincere nostalgia, and some of it is a bit of mythologizing by those that never experienced them when they were new. Either way, Secret of Mana is one of the more interesting games from that era, and its long-overdue arrival on Android is a welcome one.

Secret of Mana was always a bit different. The sequel to the Game Boy-based Final Fantasy Adventure (related to FF only in title), it was perhaps the pinnacle of the action-RPG genre at the time. Abandoning the Zelda-like trappings of its predecessor, it was more of an answer to rival Enix’s Soul Blazer, with large, free-scrolling environments and a greater emphasis on combat.

It’s undeniably one of the SNES’s most beautiful games. Big sprites, brimming with personality, explore colorful, richly detailed environments that eschew the grid-like construction of so many similar games of the time. Square’s new Android port is essentially identical to the older iOS version, and alas this means precious little had been updated visually. Unlike the recent 2D treatments of Final Fantasy V and VI, the graphics are largely untouched. Lettering, menus, and UI elements have been redrawn and look much sharper, but the same blocky sprites that graced the original appear here as well, with a handful of new effects to remind you that you aren’t playing an emulator. This might be for the best, as SoM’s sprite work is some of the best of the 16-bit era.

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Square would eventually become known for some more adventurous stories, but Secret of Mana is more or less a Greatest Hits of Japanese RPG tropes. A presumed orphan teenager finds a legendary sword in a stone, and is forced to leave his village in order to restore this weapon’s power and, um… save the world. The general dullness of the broad strokes are saved somewhat by occasionally entertaining characters, but it’s the gameplay that carries the experience.

What’s immediately striking is just how fast and nimble your character moves compared to other 2D action-RPGs. Despite this agility, this is a game of carefully placed strikes. You have an attack meter that takes a few seconds to charge, and only when fully charged will your attacks do their full damage. You can still strike without letting this bar charge and chip away stunned enemies, which can sometimes be useful in keeping stunned enemies from getting back up. In co-operative play, this added a greater level of strategy.

Did I say co-operative play? Pretend I didn’t. There is no co-op here, local or online. This element, which was one of the distinguishing features of the original, is gone entirely. You’ll still have to work together with your other party-members, of course, each of which has unique weapons abilities, but they’ll be controlled by the game’s feeble AI. The absence of co-op is a serious missed opportunity for Square to add value over the readily available emulators that litter the Android store.

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Secret of Mana has become a bit of a sacred cow, but the original was not without its flaws. Perhaps as a result of being moved from CD to cartridge mid-development, it suffers from a ton of filler, both in story and content. Collect X magical whatsits from X palette-swapped dungeons. Fight palette-swapped bosses and palette-swapped enemies. Luckily the gameplay itself is fairly engaging, because there are times when there’s very little in the way of narrative or new sights to keep you going.

With a hefty $8.99 price tag, there are more than enough reasons to hesitate. Secret of Mana remains a classic, but it’s far from perfect, and its treatment here not only does little to address this, but even makes things worse in a few ways. If you’ve never experienced this game, I’d recommend giving it a try in one form or another, but for those who have already experienced it, this pricey port might not be the best place to relive old memories. With any luck, maybe Square will finally bring over its never-localized sequel, and we’ll have something to really be excited about.

Write your own review of Secret of Mana  >>>

 

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Best Android Games of the Week http://www.hardcoredroid.com/best-android-games-of-the-week-2/ http://www.hardcoredroid.com/best-android-games-of-the-week-2/#comments Tue, 25 Nov 2014 01:24:24 +0000 http://www.hardcoredroid.com/?p=30444 In time for Turkey Day, Hardcore Droid brings to you the five top games for the week of November 24th, 2014!

The majority of the games this week are RPGs, but thankfully there is at least one strategy game to keep you on your toes!

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5. Unicorn Training

Have you ever been halfway through your favorite role-playing game and thought: You know, I gor tired of playing as a nameless warrior, how cool would it be to play as a cute little Unicorn? Well, if you’re half as hardcore as we here at Hardcore Droid, the thought probably crosses your mind all the time. Unicorn Training is a role-playing game, where players traverse through dungeons, explore forests, and master spells. Though it can be a bit glitchy, the reviews have come in thus far suggests it has been overall good, so if you are unsure you want to commit to this game, check out the free demo first.

 

RPG Quest Minimæ

4. RPG Quest Minimæ

Rendered in classic 8-bit design, this RPG has a lot to offer. RPG Quest Minimæ sports a large open-world map, plenty of side quests and mini-games and also offers a bevy of activities post-game, including an ‘infinite’ dungeon. As true to the RPG name, there are also quite a few hidden secrets as well. You can hang tough for the Hardcore Droid review in the next week or so; however, if 8-bit floats your boat, most early reports suggest RPG Quest Minimæ is a solidly fun distraction.

 

The Shadow Sun

3. The Shadow Sun

The Shadow Sun was created by a veteran group of developers some of whom, purportedly worked on such classes RPG franchises as Neverwinter Nights, Baldur’s Gate, and The Witcher. Our initial play-testing of the title suggests that it’s a Western action RPG that packs quite a punch. With real-time combat, complex NPCs, solid writing, and a large world to explore, The Shadow Sun seems like it’s a solid contender for a Most Hardcore Android RPG lists. It also includes plenty of customizations, NPC dialogues that enable new options as you continue to talk with them, and even a sidekick to run amok with you. Though The Shadow Sun hawks a few IAPS, they are one-shot affairds that are completely optional.

 

Kingdom Rush Origins

2. Kingdom Rush Origins

The latest iteration of one of Hardcore Droid’s highest rated strategy games, a tower defense game, Kingdom Rush Origins brings back more of the same fun. While there are a lot of old locations you can visit, there are a great deal of new items added, including new towers and troops, new tower upgrades, new enemy types and bosses, and new legendary heroes. With three game modes, this game can keep you happy for a long time.

 

The Banner Saga

1. The Banner Saga

The Banner Saga is a beautifully designed tactical strategy game. Set in a 2D fantasy realm with sumptuous hand-painted graphics, The Banner Saga’s story is a gripping yarn, was inspired by Norse mythology. Players will make many choices that will drive the narrative in different directions, depending on the decisions the player has made. With over 25 different playable characters and different choices with each one, this smart, pretty and engaging game can be played many times over.

Have you tried these out yet? Tell us your favorite in the comments below.

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Age of Civilizations Europe Review http://www.hardcoredroid.com/age-of-civilizations-europe-review/ http://www.hardcoredroid.com/age-of-civilizations-europe-review/#comments Sun, 23 Nov 2014 23:00:48 +0000 http://www.hardcoredroid.com/?p=30257 Android-simulation-ageofcivilizationseurope-1Age of Civilizations Europe, by developer Lukasz Jakowski is a punishing but ultimately rewarding experience centered on the theme of global conflict. Punishments are swift and calamitous, but satisfaction and pride are equally as powerful. This is as fun as playing with a map can be, and one of the more enduring mobile experiences that has come along in a long time. Play-through potential is endless and addicting. Onward to victory (Maybe)!

Age of Civilizations Europe presents you with just a map laid out on the screen. You begin your campaign by choosing a country and starting from its capital. You’ll begin the game with your capital city and sometimes a few surrounding provinces. From these you raise your forces and move them to strategic positions to continue taking provinces, and to expand your empire. Each province gained means more tax money to fill your coffers, and more citizens to recruit for your army. In Civilizations Europe, there are no animations, no battle sequences. If the number of invading forces is larger than those defending, the invading force wins, the defeated province turns the invading nation’s color, and the invaders claim possession of said province. From here players can use the new lands to raise more forces, build a port or fortify their position.Android-simulation-ageofcivilizationseurope-2

This simplistic approach makes up the entirety of Age of Civilizations Europe’s gameplay. What’s more, the game’s presentation is as barebones as it gets. The game’s visual experience is comprised of nothing more than looking at a multicolored map. Each color is tied to a flag, and each flag represents the country of ownership. As the game wears on, certain colors will spread, seeping across the landscape; others will dry up and then disappear, countries lost forever to their mightier neighbors. Until, at the end, there is only one color left. Simple premise. Incredibly difficult gameplay.

Age of Civilizations Europe is very much like playing a tabletop game on your phone. Each turn allows you to advance your army, construct diplomatic relations, build a port or fortify your owned lands. Anyone who is familiar with Sid Meier’s Civilization series, or the superb Total War series by The Creative Assembly will feel right at home here, though you may miss the elaborate battle animations. Those of you who are new to the global domination game, on the other hand, will have a lot to learn.

I spent a lot of time with England. It’s an island and thus physically a somewhat isolated country. This it would seem to be a good place to bulk up one’s ranks before heading out to pursue world domination. Or so I thought. There seems to be no penalty for attacking when moving units across water to invade an enemy shore. Being an island held really no benefit to my English empire as it would in real life. I was disappointed in this. As this is a war simulator, oceanic proximity has historically been a significant factor in taking or defending areas. This missing piece of the puzzle is one of few missteps Age of Civilizations Europe takes. Many games were spent in 20 moves or less with me getting invaded and watching my provinces turn an enemy color. My nation, my people lost forever; lost to the machines of war.

Finally I decided to give diplomacy a try. I found the best bet for me was to make an early dash to empty provinces and claim them as my own via diplomatic options, accomplished by clicking on the ‘diplomacy’ tab and initiating negotiations with a competing faction. With a bigger country overall opposing forces are more eager to work with you under the diplomatic umbrella. This worked better than my original British-Hermit tactic but still ended, many turns later with my capital gaining the Austrian flag and my campaign failing completely. In true Schwarzenegger style, they rolled through Europe and took whatever they wanted, including my once thriving British bastion. Curse you, strongman.

What I’m driving at here is that Age of Civilizations Europe is not an easy game. With no multiplayer you must take on the cold calculations of the computer. It takes some shrewd diplomatic tactics and bold military decisions to be successful. Which I am not ashamed to admit is something that I did not accomplish during my time with Age of Civilizations Europe, but I had a lot of fun struggling and plan on taking Civilizations Europe’s infernal AI down any day now. It is worth noting as well that there are no in-app purchases for sale in Civilizations Europe’s. You can’t buy your way to victory here, no sir. Age of Civilizations Europe punishes mistakes, whether they are made in your first turn or thirty-fifth. Like true world domination the stakes are high and so are the barriers to the annals of history, but the ride is definitely worth taking.

 

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Kingdom Rush Origins Is Out Now: Hardcore Droid News http://www.hardcoredroid.com/kingdom-rush-origins-is-out-now/ http://www.hardcoredroid.com/kingdom-rush-origins-is-out-now/#comments Sun, 23 Nov 2014 17:00:57 +0000 http://www.hardcoredroid.com/?p=30425 Fans of tower defense games are in luck — Kingdom Rush Orgins, the latest installment of the popular tower defense series, is out now on Android and it looks great.

Kingdom Rush Origins brings back all the game mechanics you know and love, as well as adding a ton of new stuff. Kingdom Rush has always been one of the best balanced and most enjoyable tower defense games on any platform. The towers are all unique, and the action is always fast-paced and exciting. The last two installments released on the Android a few months after iOS, but Kingdom Rush Origins one is launching in tandem on the same day.

The new content in this game includes 30 enemies, nine heroes, a ton of powers, and eight tower upgrades.

The game cost $2.99 to play and offers in-app purchase, but they never got in the way of actual gameplay. All in all, it’s a solid package and a great addition to the Android library. You can download here.

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The 15 Best Android RPG Games http://www.hardcoredroid.com/15-best-android-rpg-games/ http://www.hardcoredroid.com/15-best-android-rpg-games/#comments Sun, 23 Nov 2014 13:22:25 +0000 http://www.hardcoredroid.com/?p=29852 Whether you’re jamming on an innovative indie RPG while kicking back on a park bench, delving deep into a classic while riding the subway, or rummaging for diamonds amongst the coal while lying in bed, RPG gaming on Android is entirely its own animal. And while actually unearthing a gem in the mountain of crap that constitutes the freemium and indie wing of the Android market is a singular thrill, it takes time, a commodity that is for many of us in short supply these days. But, never fear. As in all things, Hardcore Droid has got your back. Between the hundreds of news articles, best of lists, previews and reviews we’ve written these past two and a half years, we’ve crossed paths with every Android RPG worth talking about and from this great cache we have extracted the gems in order to bring you this definitive list of the Best Android RPGs ever made.

NEXT >>

(*note: One of our central goals at Hardcore Droid is to shine a spotlight on the sort of mobile games that are most likely appeal to core gamers, as such any IAPs (in-app purchases) associated with games on an HD “Most Hardcore” list are either content IAPs or cosemtic IAPs and thus in the context of mobile gaming, aren’t really even IAPs at all. As such, you could tack on “without IAPs” to this list or any other “Most Hardcore” list.)

]]> http://www.hardcoredroid.com/15-best-android-rpg-games/feed/ 3 Battleheart: Legacy Review http://www.hardcoredroid.com/battleheart-legacy-review/ http://www.hardcoredroid.com/battleheart-legacy-review/#comments Sun, 23 Nov 2014 00:03:08 +0000 http://www.hardcoredroid.com/?p=30400 mzl.ezuylshz

In reviewing mobile games, I’ve always tried to be careful with the disclaimer “for a mobile game.” This is because I truly believe that mobile games, when done well, can offer the same kind of experience that traditional titles can. More than believe, I know this because I’ve seen it.

Judging Battleheart: Legacy by those standards, I admit that I was initially quite disappointed by it.

Battleheart: Legacy is an action RPG that places you in the role of a guy or girl of no particular origin, on their journey through a pretty standard world of magic, kingdoms and evil, and places them on a quest to do nothing of special merit.

Yes, Legacy is an RPG that is incredibly light on story, to the point where you may not believe one exists at all when you first start playing it. There is an overall plot of sorts, and plenty of side stories along the way, but don’t expect anything in the same league as the golden age RPGs from Squaresoft.

Instead Battleheart: Legacy is an RPG that places its focus on the gameplay. It’s a very simple gameplay system that consists largely of using touch controls to tap your way around the map, while letting an auto attack mechanic dish out basic attacks upon your foes, while you manage your various special attacks and their standard cool-down periods. Throw in some leveling up, looting and equipment upgrades, and you probably have a pretty good idea what you’re in for.

Battleheart

And that’s the biggest problem with Battleheart: Legacy’s opening periods. It’s a game that devoid of greatness. Everything in it just seemed so standard, and even plain. There’s no feeling of greater purpose, and things like world navigation are handled by maneuvering an arrow around the game map, going to a landmark, and seeing what the recommended level is for the enemies there is.

You’ll want to pay heed to those levels to, as the mostly automatic nature of the combat system means venturing outside of your level range is just asking for insta-death. This can be quite annoying, as even in areas at or below your level, you’ll constantly find yourself swarmed by rooms of enemy mobs (the game is in love with mobs) and just slowly taking them down while drinking your potions to stay alive until the next room.

There’s little to the raw combat system in terms of strategy. At times it feels like the child’s game where you put shaped blocks in the appropriate holes. Trying to enter even a slightly higher level area is like putting a triangle shape in a square hole. It just won’t work. On the other hand entering at the proper level is like putting a square shape into a square hole. It works, but it’s not very satisfying.

In fact, I wasn’t really satisfied with much Battleheart: Legacy was offering. For the first five levels or so, I would most generously describe it as lazy, or generic.

But then, I began to dive into the skill system.

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The skill system of Battleheart: Legacy isn’t necessarily unique, but it’s very, very well done. There are twelve skill classes spread throughout the game (some are available from the start, and some are hidden), and over 150 individual skills spread throughout. Each focus on certain attributes over others, but it’s quite possible to delve deep within the skill trees of a few different practices at one time. This leads to interesting class combinations such as my preferred necromancer ninja, who isn’t too shabby with the arts of the battlemage.

The skills themselves are also quite entertaining, and begin to really open up the combat system. There is always an element of stats pulling the strings behind the scenes, but being able to weave together the variety of abilities in order to create a combat approach to your liking, goes a long way to breathing some fresh air into the otherwise mundane approach.

Also, while the story itself is barely there, the dialog of the game is actually quite good. There’s a lot of tongue-in-cheek humor, and  plenty of moments where you get to dictate the course of action, based on your choice of words. You’ll encounter situations where bribery, flattery or good old fashioned violence will see you through to the other side, but what’s waiting when you get there may not always be the same based on your actions.

 

I’m also quite charmed by the game’s graphics. They’re very light-hearted and “cartoony” but appealing nonetheless. It reminds me a lot of Super Mario RPG, in that it’s a game that rarely takes itself seriously, but is constantly enjoyable nonetheless.

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Although admittedly, it is a bit of a shame the music doesn’t fare as well. It’s decent enough, but the only times you really notice it is when a song that just doesn’t fit the moment starts playing. It’s at odds with the rest of the experience.

But ultimately, what really won me over about Battleheart is it’s fun factor. This is a game that’s perfectly designed to be played in 20-30 minute bursts, but is still worthy of 50+ hours of gameplay, and packs depth in key areas. It is a little annoying that the general simplicity of the game holds it back from being something greater, but as an RPG you pick up when you can, and forget about it when you must, it serves its role nicely.

If you’re looking for a grand RPG that could be described as truly great, look towards the Baldur’s Gate II remake or one of the Trese Brothers games. However, if it’s a pick up and play RPG that captures the sensation of a full-fledged role playing game, if not the exact type of experience, you are looking for, then download Battleheart: Legacy without hesitation.

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You Review It RPG: Icewind Dale: Enhanced Edition http://www.hardcoredroid.com/you-review-it-rpg-icewind-dale-enhanced-edition/ http://www.hardcoredroid.com/you-review-it-rpg-icewind-dale-enhanced-edition/#comments Sat, 22 Nov 2014 01:36:47 +0000 http://www.hardcoredroid.com/?p=30365 From the Play Store~

Evil stirs beneath the Spine of the World.

In the northernmost reaches of the Forgotten Realms lies the region of icy tundra known as Icewind Dale. Journey deep into the Spine of the World mountains, a harsh and unforgiving territory settled by only the hardiest folk. Encounter fearsome beasts that have learned the cunning and ferocity needed to survive among the snow-shrouded peaks. Confront an evil that schemes beneath the carven glaciers and mountainsides to wreak destruction upon the face of Faerûn. This is the world of Icewind Dale: Enhanced Edition.

Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast’s legendary Forgotten Realms. This Enhanced Edition allows a new generation of players to experience this epic adventure.

- Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons.

- Blackguards and Wizard Slayers: Select from more than 30 new kits and classes to create the perfect adventuring party.

- A New Look: Experience the Enhanced Edition’s all new interface, including the new Quickloot bar.

- Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games.

- See The Unseen: Explore quest content cut from the original game, now finished and restored.

- More to Experience: Enjoy the countless bug fixes and improvements that await you in Icewind Dale: Enhanced Edition!

In his review of Icewind Dale:  Enhanced Edition, Hardcore Droid contributor Tyler Burt gave it 4 stars out of 5, finding it to be a grat, complex RPG that’s too advanced to really be played on phones.  What did you think?  Write your own review below:

Back to You Review It >>>

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Icewind Dale: Enhanced Edition Review http://www.hardcoredroid.com/icewind-dale-enhanced-edition-review/ http://www.hardcoredroid.com/icewind-dale-enhanced-edition-review/#comments Sat, 22 Nov 2014 01:20:37 +0000 http://www.hardcoredroid.com/?p=30364 icewind-dale-01Icewind Dale: Enhanced Edition is the second of the five classic Infinity Engine RPGs to come out for Android, following the release of Baldur’s Gate Enhanced Edition earlier this year. Icewind Dale was designed to be much more combat-heavy than the other Infinity Engine games: where those games focused on story and characterization, Icewind Dale focused on pure dungeon crawling and advanced combat. Because it’s based on early Dungeons & Dragons rules, Icewind Dale offers a nearly unmatched level of strategic depth and some of the best dungeon crawling ever designed. While it’s not easy to learn for players who don’t already know the rules and shouldn’t really be played on a phone, Icewind Dale is an amazing RPG that deserves its classic status.

It’s pretty rare, especially of late, for games to suggest that their own story isn’t very important. That’s a common thing to hear about Icewind Dale, though, because the game jettisons the pre-made party members that defined earlier Infinity Engine games and invites you to simply make your own party. Bioware-style party interactions are sacrificed in order to give you the freedom to design a well-balanced party however you like and tell your own story. That’s not to say that the plot of Icewind Dale is bad or nonexistent: it actually beats most modern RPGs, especially mobile ones. It’s just minimalistic, relying on great level designs and smart, subtle writing to convey atmosphere while leading you from dungeon to dungeon.

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The commitment to well-designed combat pays off: other Infinity Engine games have good combat, but Icewind Dale really benefits from letting you design your characters however you want. No limits on what you can do with your party means that your enemies don’t hold back either, so you have to be ready for anything. The Dungeons & Dragons combat system is so deep because it was originally designed for tabletop players and dungeon masters trying to outsmart each other, so it needed to be both entertaining enough to keep them interested and balanced enough to stand up to people actively trying to break the game. Icewind Dale and its sequel are two of the only games that really use this system to its full potential, and as a result, they’re treasures of the RPG genre.

The other side of the coin, though, is that D&D rules are fairly complicated, especially in the early edition that Icewind Dale is based on. It’s also a fairly old game that was released to an audience that was more likely to be familiar with D&D, so it’s not especially helpful at showing you the ropes or explaining some of the more counterintuitive rules. One notorious example is THACO, an accuracy stat that gets lower the more accurate you get. THACO, along with a bunch of general tips on the game, can be explained by searching around on the internet before you play, but it’s unfortunate how hard it can be to go in blind.

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Hopefully, all five Infinity Engine games will eventually make it to mobile platforms, because each one that does is a major addition to Android’s library of RPGs. The thing about these games, though, is that they’re really too in-depth to be played comfortably on anything smaller than a tablet. From shops to dialogue windows to the pausable real-time combat, all the game’s buttons become very small when scaled down to the size of a phone screen and the game suffers for it. Moving your party is especially difficult on a phone, because characters often get stuck around corners and it’s hard to be precise. Playing Icewind Dale on a PC or tablet is highly recommended over playing it on a phone, but that’s really a compliment: the game is too deep to fit onto a phone’s screen.

Anyone who likes RPGs or tactical combat and hasn’t played Icewind Dale is highly encouraged to pick it up, especially because the recently released Enhanced Edition comes with the original expansion packs and adds new character building options. If complexity, good design, and challenging gameplay are things you value in games, then Icewind Dale should be at the top of your list.

Write your own review of Icewind Dale:  Enhanced Edition here >>

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Trese Brothers Interview http://www.hardcoredroid.com/trese-brothers-interview/ http://www.hardcoredroid.com/trese-brothers-interview/#comments Fri, 21 Nov 2014 17:30:25 +0000 http://www.hardcoredroid.com/?p=30357 This content is for Hardcore members only. Visit the site and log in/register to read. ]]> http://www.hardcoredroid.com/trese-brothers-interview/feed/ 0