Hardcore Droid http://www.hardcoredroid.com by gamers for gamers Sat, 22 Nov 2014 01:38:08 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 You Review It RPG: Icewind Dale: Enhanced Edition http://www.hardcoredroid.com/you-review-it-rpg-icewind-dale-enhanced-edition/ http://www.hardcoredroid.com/you-review-it-rpg-icewind-dale-enhanced-edition/#comments Sat, 22 Nov 2014 01:36:47 +0000 http://www.hardcoredroid.com/?p=30365 From the Play Store~

Evil stirs beneath the Spine of the World.

In the northernmost reaches of the Forgotten Realms lies the region of icy tundra known as Icewind Dale. Journey deep into the Spine of the World mountains, a harsh and unforgiving territory settled by only the hardiest folk. Encounter fearsome beasts that have learned the cunning and ferocity needed to survive among the snow-shrouded peaks. Confront an evil that schemes beneath the carven glaciers and mountainsides to wreak destruction upon the face of Faerûn. This is the world of Icewind Dale: Enhanced Edition.

Originally released in 2000, Icewind Dale is a Dungeons & Dragons game set in Wizards of The Coast’s legendary Forgotten Realms. This Enhanced Edition allows a new generation of players to experience this epic adventure.

- Swords and Sorcery: Discover dozens of new spells and items, including new magic armor and weapons.

- Blackguards and Wizard Slayers: Select from more than 30 new kits and classes to create the perfect adventuring party.

- A New Look: Experience the Enhanced Edition’s all new interface, including the new Quickloot bar.

- Bring A Friend: Join your fellow adventurers in cooperative, cross-platform multiplayer games.

- See The Unseen: Explore quest content cut from the original game, now finished and restored.

- More to Experience: Enjoy the countless bug fixes and improvements that await you in Icewind Dale: Enhanced Edition!

In his review of Icewind Dale:  Enhanced Edition, Hardcore Droid contributor Tyler Burt gave it 4 stars out of 5, finding it to be a grat, complex RPG that’s too advanced to really be played on phones.  What did you think?  Write your own review below:

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Icewind Dale: Enhanced Edition Review http://www.hardcoredroid.com/icewind-dale-enhanced-edition-review/ http://www.hardcoredroid.com/icewind-dale-enhanced-edition-review/#comments Sat, 22 Nov 2014 01:20:37 +0000 http://www.hardcoredroid.com/?p=30364 icewind-dale-01Icewind Dale: Enhanced Edition is the second of the five classic Infinity Engine RPGs to come out for Android, following the release of Baldur’s Gate Enhanced Edition earlier this year. Icewind Dale was designed to be much more combat-heavy than the other Infinity Engine games: where those games focused on story and characterization, Icewind Dale focused on pure dungeon crawling and advanced combat. Because it’s based on early Dungeons & Dragons rules, Icewind Dale offers a nearly unmatched level of strategic depth and some of the best dungeon crawling ever designed. While it’s not easy to learn for players who don’t already know the rules and shouldn’t really be played on a phone, Icewind Dale is an amazing RPG that deserves its classic status.

It’s pretty rare, especially of late, for games to suggest that their own story isn’t very important. That’s a common thing to hear about Icewind Dale, though, because the game jettisons the pre-made party members that defined earlier Infinity Engine games and invites you to simply make your own party. Bioware-style party interactions are sacrificed in order to give you the freedom to design a well-balanced party however you like and tell your own story. That’s not to say that the plot of Icewind Dale is bad or nonexistent: it actually beats most modern RPGs, especially mobile ones. It’s just minimalistic, relying on great level designs and smart, subtle writing to convey atmosphere while leading you from dungeon to dungeon. The commitment to well-designed combat pays off: other Infinity Engine games have good combat, but Icewind Dale really benefits from letting you design your characters however you want. No limits on what you can do with your party means that your enemies don’t hold back either, so you have to be ready for anything. The Dungeons & Dragons combat system is so deep because it was originally designed for tabletop players and dungeon masters trying to outsmart each other, so it needed to be both entertaining enough to keep them interested and balanced enough to stand up to people actively trying to break the game. Icewind Dale and its sequel are two of the only games that really use this system to its full potential, and as a result, they’re treasures of the RPG genre.


The other side of the coin, though, is that D&D rules are fairly complicated, especially in the early edition that Icewind Dale is based on. It’s also a fairly old game that was released to an audience that was more likely to be familiar with D&D, so it’s not especially helpful at showing you the ropes or explaining some of the more counterintuitive rules. One notorious example is THAC0, an accuracy stat that gets lower the more accurate you get. THAC0, along with a bunch of general tips on the game, can be explained by searching around on the internet before you play, but it’s unfortunate how hard it can be to go in blind.


Hopefully, all five Infinity Engine games will eventually make it to mobile platforms, because each one that does is a major addition to Android’s library of RPGs. The thing about these games, though, is that they’re really too in-depth to be played comfortably on anything smaller than a tablet. From shops to dialogue windows to the pausable real-time combat, all the game’s buttons become very small when scaled down to the size of a phone screen and the game suffers for it. Moving your party is especially difficult on a phone, because characters often get stuck around corners and it’s hard to be precise. Playing Icewind Dale on a PC or tablet is highly recommended over playing it on a phone, but that’s really a compliment: the game is too deep to fit onto a phone’s screen.

Anyone who likes RPGs or tactical combat and hasn’t played Icewind Dale is highly encouraged to pick it up, especially because the recently released Enhanced Edition comes with the original expansion packs and adds new character building options. If complexity, good design, and challenging gameplay are things you value in games, then Icewind Dale should be at the top of your list.

Write your own review of Icewind Dale:  Enhanced Edition here >>



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You Review It Strategy: Civilization Revolution 2 http://www.hardcoredroid.com/you-review-it-strategy-civilization-revolution-2/ http://www.hardcoredroid.com/you-review-it-strategy-civilization-revolution-2/#comments Fri, 21 Nov 2014 05:17:31 +0000 http://www.hardcoredroid.com/?p=30343 ~From Google’s Play Store

The sequel to one of the most successful strategy games on mobile is here! Sid Meier’s Civilization Revolution 2 challenges players  to build a glorious empire that will stand the test of time. This is the first game in the Civilization catalog to be developed and available exclusively for mobile devices. Civilization Revolution 2 offers mobile strategy fans a brand new 3D presentation and more tactical depth than ever before! Find out if you have what it takes to rule the world!

In his review of Civilization Revolution 2, Hardcore Droid’s Meirion Jordan gave the gave the game a whopping 4 out of 5, writing: “Civilization Revolution 2 keeps the fun of the series intact whilst shedding some of its depth.” Do you agree? Or has he clearly lost his mind? Explain your reasons in 300 words or less below.

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You Review It RPG: Card Dungeon http://www.hardcoredroid.com/you-review-it-rpg-card-dungeon/ http://www.hardcoredroid.com/you-review-it-rpg-card-dungeon/#comments Thu, 20 Nov 2014 18:51:40 +0000 http://www.hardcoredroid.com/?p=30300 From the Play Store~

Take control of Crusader and free the lands from the hordes of the Nethermist in this turn based strategy rogue. Card Dungeon is a completely unique and handcrafted board / card /rogue-like game experience unlike anything you have played before. Easy to pick up and play for 10 minutes, but has enough depth and strategy that you will still be playing after multiple hours.

You can only do 1 thing / turn. Choose wisely.

When the game starts you are dealt three cards. The cards are used for attacks, defense, health, magic, summoning and much more. When the player defeats a monster or opens a chest, a new card may be revealed. The user then has to decide if they want to keep their current card or switch it to the new one. Progress through the levels as far as you can. When you die, you restart at the beginning. If you make it back to where you died, you get all your cards and money back.
No IAP. No in game ads. No internet required. Buy it once and get the full game as it should be.

In his review of Card Dungeon, Hardcore Droid’s Sharang Biswas gave a 3.9/5, calling it “a satisfying roguelike with innovative card-based mechanics”. Do you agree? Or is he just too entranced with its tabletop-like aesthetics? Let us know!

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Watery-Looking Water Added In Recent Minecraft: Pocket Edition Update: Hardcore Droid News http://www.hardcoredroid.com/watery-looking-water-added-in-recent-minecraft-pocket-edition-update-hardcore-droid-news/ http://www.hardcoredroid.com/watery-looking-water-added-in-recent-minecraft-pocket-edition-update-hardcore-droid-news/#comments Thu, 20 Nov 2014 15:34:07 +0000 http://www.hardcoredroid.com/?p=30335 When Microsoft purchased Mojang for 2.5 billion dollars a few months ago, many of us were worried the future of Minecraft, a game that’s currently available on almost every platform. Fortunately those playing Minecraft: Pocket Edition don’t have to worry about Mojang dropping support for their games outside of Microsoft’s platforms.

The folks at Mojang have been hard at workm and have now delivered an update worthy of praise. We’re talking “more watery-looking water” and “foggier-looking fog Tinted lighting now reflects on the environment and the baddies that roam it. Other improvements include the addition of fences and other bug fixes.

The game is available for purchase on the Play Store for $6.99. The update is absolutely free.

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Football Manager 2015 Strikes Into Play Store: Hardcore Droid News http://www.hardcoredroid.com/football-manager-2015-strikes-into-play-store-hardcore-droid-news/ http://www.hardcoredroid.com/football-manager-2015-strikes-into-play-store-hardcore-droid-news/#comments Thu, 20 Nov 2014 15:06:21 +0000 http://www.hardcoredroid.com/?p=30329 Football fans (and I’m talking about the soccer ones) rejoice! Sega’s Football Manager Handheld 2015 has touched down onto the Play Store, and the is sure to have everyone outside of America ecstatic.

Football Manager Handheld is one of the premiere soccer simulations/management games, and the newest installment won’t disappoint.  The game features detailed club rankings and plenty of stat information on players, for those who like to micromanage their favorite soccer pros.

Unfortunately, the game does have quite a few modes behind a pay wall. The modes include an in-game editor and a challenge mode. They don’t affect the core gameplay though, so it’s really up to the player to consider the extra modes worthy of a purchase, considering the game itself cost $10.

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Civilization Revolution 2 Review http://www.hardcoredroid.com/civ-rev-2-best-android-strategy-games-review/ http://www.hardcoredroid.com/civ-rev-2-best-android-strategy-games-review/#comments Thu, 20 Nov 2014 06:56:23 +0000 http://www.hardcoredroid.com/?p=30306 civ-rev-2-best-android-strategy-games-thumbIt must suck to be the brother of a famous rock star. There’s the family resemblance, the one that makes strangers hurry obsequiously across the street towards you, so that you think you’ve made a new friend until you see the disappointment rise over their faces. There’s the surname confusion, where people on the phone ask excitedly ‘Mr. Jagger…’ until you have to politely but firmly say that you’re not that Mr. Jagger. Life continually reminds you of how great it could have been, until in desperation you turn to your Android tablet and seek solace in 2K Games’ new 4X strategy title, Civilization Revolution 2 (Civ Rev 2 for short). Surely a bit of empire-building, city-founding, war-mongering, wonder-constructing strategy will make you forget your troubles?

Well, no. It seems that the world sucks just the same all over, because damned if Civ Rev 2 doesn’t suffer from the same phenomenon. In so many ways it looks and feels like Civilization 4 (by far the greatest game of the Civilization series): it has the classic ‘square tiles’ look, the same visual aesthetic of brightly-colored realism (here taking on a more cartoonish feel), and it takes a similar approach to combat by allowing units to stack up on a single tile. This last feature is particularly welcome after Civilization 5’s one-unit-per-tile shenanigans: narrow isthmuses and peninsulas are no longer the staging-grounds for epic unit traffic jams. And indeed many of the design decisions in Civ Rev 2 seem to have taken at least a healthy dose of inspiration from the way that Civ 4 did things.

Take the tech tree, for example. It’s less a tree, of course, than a sort of multi-lane tech-road leading from pointy sticks through to stealth bombers, but its progression has the same feel as Civ 4. It has the same military-technological bottlenecks that its bigger PC brother had, and I found that rushing through the tree to get fast access to catapults, cannon, or artillery could have the same devastating effect, allowing you to overwhelm defenders with a sudden rush of superior units. Civ Rev 2 does offset this by making it more difficult to upgrade older units (so you can’t use gold to quickly bring an army of older units up to date), but I still felt rather at home trying to push for important techs before the AI.

This doesn’t mean that Civ Rev 2 hasn’t tried to steer the gameplay in a different direction, though. The combat system has been revamped to give units both attack, defense, and health stats, replacing the single ‘unit strength’ score of Civ 4. You can also group together any three units of the same type to create an ‘army’ unit that has three times its attack and defense power; it’s clear that the developers were trying to add some interest to the ‘stack of doom’ mechanic (that is, piling all your units together into one big stack and rolling inexorably over your enemies) that dominated many casual players’ experiences of combat in Civ 4. But I’m not sure it really works: army units very quickly become almost the only effective units available, and the triple-strength effect simply makes discrepancies in unit veterancy and technology all the more glaring, especially in defense. Cavalry has likewise taken a big hit to its usefulness, with the only early- and mid game unit with two moves per turn becoming obsolete far too quickly; this simple fact, combined with the player’s inability to build roads in specific places to speed up an army’s movement, seriously reduced the depth of combat by forcing armies to stumble one tile at a time towards the enemy defences. Add to this the fact that Civ Rev 2 makes it very difficult to chip away at strong units with slightly weaker ones (even a slightly stronger unit will often simply win outright, without taking damage) and wars can slow down to a stalemate all too quickly.


Part of this problem is that the ‘stack of doom’ wasn’t a problem that needed fixing. Both Civ 5 and Civ Rev 2 have ended up defining their approach to units, tactics and combat by preventing it, yet they both have failed to appreciate that it was actually a problem caused not by the combat system itself but by the way the AI handled combat (the stack of doom was not a viable tactic in competitive multiplayer games of Civ 4). And I have to say that though Civ Rev 2 has made a far better job of it than Civ 5 did, its combat system is neither more streamlined nor more nuanced than that of its big brother and predecessor. Even on Deity difficulty (the hardest one, non-Civ fans!), if I found myself in a difficult position and facing down the immense production bonuses the game hands to the AI, I could keep wars at a stalemate for far longer than felt sensible. The lack of ways to deal damage to emplaced or fortified defenders makes wars boil down to either a stalemate or a technology advantage.

But this also brings me back to the central problem of the rock star brother phenomenon: it’s incredibly difficult to talk about Civ Rev 2 without talking about its better-known PC stablemates. This might have been easier had the game not been heading quite so clearly in the ‘Civilisation 4 Lite’ direction, but nonetheless it makes discussing Civ Rev 2 purely on its own merits a difficult enterprise. And there are real merits here, because at its best I found Civ Rev 2 to have rather fluid pacing, with games being for the most part quick and action-packed. During my time with the game I realized I wanted to learn more about the game’s deeper mechanics, and found myself scribbling suggested optimal tech paths down in my notebook halfway through my first few games. Streamlined as it is (though not always in helpful ways), Civ Rev 2 clearly also harbors some of the hidden depths of its Civilization extended family. Provided you can overlook the frustratingly war-crazy AI (another downgrade from Civ 4) there’s an enjoyable time-sink here for those who like to play something a bit more cerebral than Angry Birds while on the move. This is Hardcore Droid, after all, so I’m guessing that’s what you’re after.


And this brings me to my defining moment with Civ Rev 2. I’d started a test game as India on Deity difficulty, to see if I could exploit some of the potential synergies I’d noted in my previous playthroughs. It turns out that I couldn’t, mostly down to the hefty advantages the Deity AIs get, and I ended up locked in a war with an American AI that could out-build and out-tech me despite having fewer cities. I had to defend with fewer units, ambushing and blowing up the AI armies from the woods as they tried to push towards my territory. I scratched my head, I puzzled over my next moves, and only realised about half an hour in that I was, in fact, having fun. And that’s what Civ Rev 2 is. It’s a fun diversion for those who want to remind themselves of why they liked Civilization games in the first place. It lacks many of the more interesting empire specialization options and tactics of Civ 4, but it still doesn’t compare all too badly with other games in its mighty lineage. This is no bad thing on the whole: for all its console origins, Civ Rev 2 feels like a tablet game at heart, and an above-average one at least.

I should finish up by adding two caveats to this endorsement. The first is that, like a large number of other people on the Google Play store, I had some serious problems getting this game to run at first. Maybe it was my old Samsung tab, but this game at first refused to either work on my tablet or on Bluestacks, my go-to Android emulator. I did eventually find a workaround for my problems, but I’d recommend that buyers check the game will run properly on their devices within the two hour Google Play refund window: start a game, play for an hour, see if it runs properly and get your money back if it doesn’t. The second caveat is that the conversion to tablet has made the interface feel cramped and often too simplistic, with interesting options often either difficult to find or culled from the game altogether. Worse, I found that my smaller tablet forced some of these icons closer and closer together, resulting in irritatingly-regular mis-taps. Perversely, this game seemed happiest for me on an Android emulator, and it will likely be those with newer, more powerful tablets to hand that will be best placed to sound out the intricacies of this game.

Write your own review of Civilization Revolution 2  >>>

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Card Dungeon Review http://www.hardcoredroid.com/card-dungeon-review/ http://www.hardcoredroid.com/card-dungeon-review/#comments Thu, 20 Nov 2014 06:51:25 +0000 http://www.hardcoredroid.com/?p=30283 Card DungeonThere’s no doubt that we’re seeing a resurgence in “analogue” games. Following in the footsteps of video games, which in the last two decades have managed to escape the basements of misunderstood tweens and antisocial loners into the world of the trendy, card, board and tabletop roleplaying games are enjoying a new popularity among diverse audiences. And forget Monopoly and Risk: today’s popular tabletop games have involved narrative structures, complex gameplay that can last well over a few hours, socially conscious messages, regional tournaments, and even… err…“adult” themes . So of course, one can expect the resulting cross-media derivatives: board games based on computer games, mobile games based on card games, and most bizarrely,  computer games based on board games based on computer games.

Games like Card Dungeon, however, fall into an altogether new and different camp. Created by Playtap Games, Card Dungeon is an original (as in, not based on any existing IP) digital game whose gameplay and aesthetics are designed to feel like a board game. Take a moment to think about that: videogame developers are attempting to make virtual games that make you feel like you’re sitting around playing a board game. If nothing else, that fact alone should convince you that we’re entering a new silver age of tabletop games.

So does Card Dungeon succeed at providing a satisfying gameplay experience? The premise itself is pretty ordinary (some might even say stale). You play as “Crusader”, a holy knight serving the divine but capricious “Lords” in a quest to “free the lands from the hordes of the Nethermist”. Like most games, it’s basically just an excuse to run around and kill zombies, evil shamans and menacing-looking bats (whose only crime, honestly, is to look menacing: the game specifically states that they’re harmless, and yet even the most righteous Crusader feel compelled to murder them for their ever-necessary Loot).

Card Dungeon

So if you’re looking for a masterful plot, you’ve come to the wrong place. If it’s riveting game mechanics, however, keep on reading. As a roguelike, Card Dungeon features the familiar procedurally generated, tile-based dungeons with turn-based combat and permanent death. Nothing new there. In fact, I tend to get frustrated by roguelikes whose only claim to the title is permadeath. If you have to start over, the game should let you reinvent your character somehow. Card Dungeon lets you do this in two ways. First, through character creation, which is refreshingly simple: there’s no lengthy class descriptions to worry about, nor any convoluted skill trees to meticulously comb through. The only thing you do is pick one positive trait (such as “Crusader’s Hex”, which makes it more likely for enemies to miss you on attacks) , and pick one negative trait (like “Cheapskate”: you can only buy 1 thing at the shop) . This means that when you die, you can easily change up your character traits to see if you fair better. Of course, “easily” might be too strong a word; unlocking new traits requires special “knowledge gems”, which are fiendishly rare loot drops. Nevertheless, you tend to progress pretty quickly through the game, so chances are that by the time you die, you’ve found at least one of these gems, and when you do eventually die, you can set yourself up for different experience.

The second way in which Card Dungeon adds variety is through the basic gameplay mechanic itself. Each turn, Crusader can either move or perform an action. Every action is represented by a card in your inventory, and it is these cards that make the game truly shine. Each card costs mana to play and can be collected as loot, and they run the gamut of actions you can take, from basic things such as healing, sword attacks and disabling traps, to more interesting and complex actions such as conjuring up thorny brambles on certain squares and vanishing and reappearing elsewhere in an explosion of fire. The twist is that Crusader can only hold three cards at a time, and that cards deteriorate with each repeated use (as in literally deteriorate: their colors start to fade and their edges get more and more ragged until they’re unusable). This forces you to be extremely thoughtful with your loot retention strategies, because getting stuck with no attack cards is…unfortunate. Should you take the common and weak poisoned dagger card to make sure you have fresh attacks, or should you milk your uber-powerful Lovecraftian-horror-summoning spell to the last drop, hoping that something else will turn up soon after? Should you waste a slot on a healing spell, or rely on healing potions that you may or may not find in the near future? The card mechanic is the pulsing heart of the game, forcing you to constantly be on your toes, keeping track of your precious card supply. It also means that the game never gets monotonous: Crusader is basically mutating new and different skills every few minutes.

Card Dungeon

Finally, the art style really makes you feel like you’re in a board game. Characters are paper-thin cutouts slotted into plastic bases, and move as though they’re being manually placed (one might argue that sometimes, enemies move a bit too slowly, but that’s only a minor annoyance), while the simple textures on the board really like they could have been painted onto cardboard. The camera angles can sometimes be a little tricky to manage (and have an irritating tendency to obscure your health and mana bubbles), but again, not a big deal. The visuals are charming enough to make up for any minor complaints, and it looks like the developers have been responsive to such player grievances.

For a digital game masquerading as a tabletop game, Card Dungeon ends up doing extremely well. Every rare card discovered and every mini-boss defeated packs a satisfying punch. It’s like that feeling you get when you cross things off of your to-do list, or when you finally fold that last piece of laundry: that warm glow of having accomplished something.  Then there’s the real desperate sort of drive to stay alive, that rush of adrenaline that comes with finding that one lightning bolt you need to obliterate that zombie you’ve been frantically dodging… Both emotions are here in spades. All in all, an excellent roguelike RPG.


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Turbo Dismount…Dismounts Into Play Store: Hardcore Droid News http://www.hardcoredroid.com/turbo-dismountdismounts-into-play-store-hardcore-droid-news/ http://www.hardcoredroid.com/turbo-dismountdismounts-into-play-store-hardcore-droid-news/#comments Tue, 18 Nov 2014 17:00:50 +0000 http://www.hardcoredroid.com/?p=30238 For one reason or another, throwing rag doll dummies off of things is ridiculously popular. Just look at how popular Stair Dismount is. Well now Android users can experience the joy of tossing bodies around in Turbo Dismount, a game that allows players to rev full speed into cars for often hilarious results.

The core gameplay is similar to its predecessor Stair Dismount, but instead of tossing your body off of tall structures, you’re driving into cars.

Turbo Dismount is all about its physics engine. You slam on the gas, and you slam into things. The game also allows you to share photos and replays so you can share your carnage with a friend. The game is free-to-play, but it’s not all bad. It comes with a few levels to try, and then gives you the option of buying the additional packs individually or in bundles. A single $6.99 purchase unlocks everything in the game.

Are you guys a fan of physics engines? Let us know in the comments.

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The Best Android Games of the Week http://www.hardcoredroid.com/best-android-games-of-the-week/ http://www.hardcoredroid.com/best-android-games-of-the-week/#comments Mon, 17 Nov 2014 23:45:22 +0000 http://www.hardcoredroid.com/?p=30223

This week’s top games include strategy games, an adventure game, and even a strategy board game. Props go to the new installment of XCOM, which once again goes beyond our expectations of a game being ported from PC and console.


5. Red Johnson’s Chronicles

Red Johnson’s Chronicles, a full action adventure game, is slowly making its way up the Play Store charts, so keep an eye out for the Hardcore Droid review coming sometime later this week. Playing as a private detective, Red Johnson, you run around doing action things and you also solve puzzles and analyze clues and engage in the title’s cool unfolding story. Even though it says there is in-app purchases, there currently are none, so don’t be afraid to look into this interesting and impressive title.


4. Civilization: Race of Nations

Civilization: Race of Nations is a turned-based board game in which you—get this—build up armies and conquer nations. You can choose to play against the AI or up to three of your buddies through the online Google Play option. There’s tons of stuff to do in this game, including military upkeep, base building and resource management all in the name of building an empire and opening up a can of whupass on other nations.


3. Battle Worlds: Kronos

Battle Worlds: Kronos is a highly detailed advanced wars-style strategy game. A PC original, it was ported to mobile, and Hardcore Droid will be dishing out a review later for all you hungry Adventure Wars fans later in the week, but you might want to just go ahead and test out the Lite version first. This turn-based strategy game can be played against the AI or against your friends, with even a cross-platform option, which as always is rather cool. Google Play says it’s “for experienced gamers only,” but we’ll let you be the judge of that.


2. Five Nights at Freddy’s 2

The second installment of the series, Five Nights at Freddy’s 2 is more of the same fun. As before, you are a security guard who must fend off the horrors of animatronics, through the use of cameras and locking doors all the while contending with the limited power source that controls them. This game is certainly possessed of a steep challenge, so be prepared to fail many times. For details on the first Five Nights at Freddy’s, check out Hardcore Droid’s review here


1. XCOM: Enemy Within

XCOM: Enemy Within has finally come to Android! This expansion to Hardcore Droid’s highest rated game of all time, XCOM: Enemy Unknown, which you can read in full right here, comes with all the impressive qualities as the original. Similar to Unknown, this expansion goes above and beyond that which players would expect from a game being ported to mobile. This new installment even has a new multiplayer mode, a piece that by itself makes this expansion more than worth the price of admission.

Are you going to download any of these games? Have you tried any of them out yet? Do you agree with our top five? If so, if not, let us know in the comments below.


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