Hardcore Droid http://www.hardcoredroid.com Hardcore Gaming on the Android OS Thu, 29 Jan 2015 06:16:28 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 Animal Crossing Inspired Castaway Paradise Released On Android: Hardcore Droid News http://www.hardcoredroid.com/castaway-paradise-animal-crossing-on-android-hardcore-droid-news/ http://www.hardcoredroid.com/castaway-paradise-animal-crossing-on-android-hardcore-droid-news/#comments Wed, 28 Jan 2015 19:00:37 +0000 http://www.hardcoredroid.com/?p=32224 Castaway Paradise is a casual simulation game that recently arrived on the Amazon App store. Likened to Nintendo’s Animal Crossing series, in which players carry out everyday activities and undertake quests in an effort to redevelop Tan Island community after it’s been hit by a tropical storm.

Initially announced in 2012 with a 2013 release date, the title has been in works for over two years. Developers Stolen Couch have put in a lot of work during that time to recreate the style of Nintendo’s long running series, and there are more than a few similarities.

The most apparent is how gameplay is structured, with the player helping build a thriving community by helping the local villagers, who also all happen to be animals, while developing relationships with them through dialogue. There are plenty of insects and fish that can be caught and sold, flowers and fruit trees that must be nurtured to harvest, and the trash and artifacts that litter the island, waiting to be found.  The island of Castaway Paradise even has a museum to house the more valuable items you find on your travels.

That said there are differences between them, the key one being Castaway Paradise’s implementation of a free-to-play structure. The FTP elements takes the form of limiting item usage with recharge periods and wait times for activities like construction and growing plants, both of which can be skipped using collectibles or the in-game currency, pearls.

While fans of Animal Crossing won’t be unfamiliar with having to wait around (the series implements a 24-hour day/night cycle with new items and quests available each calendar day at certain hours only), it remains to be seen how players will feel about Stolen Couch’s attempts to monetize such a classic aspect of the Nintendo series.

Castaway Paradise is currently only available on the Amazon App store, with no word on when or if it will appear on Google Play.

 

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CKS Studio’s Latest Game Hyper Rift Is A Choose Your Own Adventure: Hardcore Droid News http://www.hardcoredroid.com/cks-studios-latest-game-hyper-rift-is-a-choose-your-own-adventure-hardcore-droid-news/ http://www.hardcoredroid.com/cks-studios-latest-game-hyper-rift-is-a-choose-your-own-adventure-hardcore-droid-news/#comments Wed, 28 Jan 2015 17:00:47 +0000 http://www.hardcoredroid.com/?p=32286 CKS Studio, a relatively new mobile video game company, has released its latest game Hyper Rift, Asia’s first English interactive gamebook. Hyper Rift is a sci-fi gamebook based around a “choose your own adventure” style. The player controls the protagonist from a birds-eye-view while they traverse the rooms of a space shuttle. Upon entering a room the user is met with a small passage describing their surroundings. The player then has the ability to interact with various objects in the room.

The interface is minimalistic and shows a health and prospective party system, something that would have been nearly impossible in a plain paper book. In addition, the game also features interactive puzzles and mini-games, another idea that would have been hard to pull off in the past. It does however stay true to the old gamebook genre with detailed text and over a dozen different endings.

Hyper Rift is a free game that can be downloaded here.

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Award Winning Developer Discontinues Support: Hardcore Droid News http://www.hardcoredroid.com/award-winning-developer-discontinues-support-hardcore-droid-news/ http://www.hardcoredroid.com/award-winning-developer-discontinues-support-hardcore-droid-news/#comments Wed, 28 Jan 2015 06:39:18 +0000 http://www.hardcoredroid.com/?p=32204 Spacetime Games, the developers behind several award winning games such as the MMORPG Arcane Legends, have announced that they will stop providing updates for several of their older titles. The affected games will no longer receive new content or gameplay modifications, including weekly bonuses and seasonal events.
Support for the following games will be discontinued:

  • Pocket Legends
  • Arcane Battlegrounds
  • Dark Legends
  • Star Legends
  • Battle Dragons

The team at Spacetime said this decision was due to a lack of resources, but that they intend to keep the game servers running for the foreseeable future. The developer will continue to add content to two of their newest titles Arcane Legends and Battle Legends, a real time strategy game with player versus player (PVP) elements, while working on a new PvP oriented game the studio is developing. All titles will still be available to download and play on Google Play.

Do you play any of the games affected by this decision? Let us know what you think in the comments below.

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Lowlander Review http://www.hardcoredroid.com/lowlander-review/ http://www.hardcoredroid.com/lowlander-review/#comments Tue, 27 Jan 2015 05:00:21 +0000 http://www.hardcoredroid.com/?p=32210 thumb3While it may not look like it now, for those of us who played it in its first iteration in 1981, Ultima was a revelation. Among other things, it was the first video game to come replete with a combination of interactive story, interactive characters, interactive terrain and interactive baddies. In other words, it was the first video game to have a setting that could accurately be described as a gameworld. And that’s not all. It also provided players with a graphically represented in-game avatar that could be nurtured, using a rudimentary RPG system, from cloth-bound weakling to plate-clad badass. In short, game dev extraordinaire, Richard Garriott’s Ultima was both the first open-world RPG and the first action RPG, as it was one of the first real CRPGs. For those of us lucky enough to be among the first to play this seminal first, the experience was unprecedented, even transcendental. While it may look to contemporary eyes like a flat gameworld comprised of simple 2D sprites, in 1981 it felt like you were moving through a living tapestry.

It’s no small wonder then that a newbie game developer of a certain age might, thirty four years later, make his first game a homage to this trailblazing classic. Such is the case with Flat Black Film’s Lowlander. As homage, it accurately captures the look and feel of Ultimas I and II, particularly Ultima II, which it is designed after. The bigger question that inevitably comes up with a game like Lowlander is to what degree does Ultima II-style gameplay hold-up in the era of neurojacking and immersive design?

To answer this, I have to remind you that this is a clone of one of the great-grand daddies of computer role-playing games, a title that became popular a handful of years after home consoles featuring 3 different versions of Pong were lowlander-best-android-rpg-11considered groundbreaking. Production-wise it’s rudimentary to say the least, but despite the implicit drawbacks in terms of immersion, Lowlander is hands down fun to play. Like Lord British (Richard Garriott) did in days of Yore, Flat Black Film’s does a lot with a little.

You move the static icon that represents your avatar over a persistent world (in 1981 that meant that if you continue in one direction on a game map, you eventually wind up where you started ) comprised of 2D sprites, scratching off Fed Ex quests and battling evil as you explore new lands and a host of towns, dungeons and castles. Interaction is as basic as it gets in an RPG, with most NPC’s offering nothing more than blithe one-liners or inanities, much in the spirit of *Iolo the Bard’s immortal: “Ho eyo he hum.”

And so it turns out, if you strip a well-balanced open-world RPG of most of its eye and ear candy, as well as the trappings of a complex narrative, it can still be a blast to play. In particular, besting Lowlander’s initial survival hump in the early game is compellingly difficult. Also, leveling up and gaining extra adventuring stuff is satisfying, and Flat Black Film’s does a superb job of mixing up the quests and locales as well as creating a number of simple, yet cool and nuanced dungeon and terrain maps.

And yet, the game’s simplicity combined with the repetitive nature of its quests may for some grow a little tedious. After numerous hours of gameplay, I eventually found myself looking forward to Lowlander’s conclusion so I could get back to my KOTOR game, but for this reviewer those moments were the exception. If anything, it’s a testament to Lowlander’s sound design paradigm that in spite of its inherent shortcomings, the game is liable to keep even veteran RPG fans tapping away on their devices for the eight or so hours it takes to complete the game.

lowlander-best-android-rpg-22And yet, one can’t help but wonder when playing an abstracted version of a tried and true genre or, as here , a straight-up clone of an old classic, how much better it could have been if certain key elements were expanded upon. If Lowlander, for example, had featured a more interactive dialogue system and a more complex speculative fiction story; or if Flat Black Film’s had built a multi-tiered RPG leveling system and paired it with a turn-based tactical or maybe a rhythm-based combat system. Then the stripped down aspects of Lowlander might vibe like a painter’s limited palette, compelling players to engage with what the game does offer on a deeper level. To be fair, Lowlander has no such aspirations nor does it need them to succeed. Would it be cool if a sequel moved the game in a new direction? No doubt it would.

As it is, however, the stripped down aspect of this Ultima II clone makes the game move along at a speedy clip, which works perfectly for a title like this. If, however, a big part of the reason you game is for the latest bells and whistles, you might be disappointed by Lowlander’s lack of contemporary production values. That said, RPG fans who play for the gameplay will find Lowlander’s exploration, leveling and baddie offing both compelling and a lot of fun. Considering that you can enjoy the whole package for less than the price of a cup of Joe that does come with all the contemporary bells and whistles, it’s a fairly sweet deal.

 *Iolo the Bard was an Ultima franchise regular, purportedly based on a close friend of Garriott’s, who was interestingly enough, a bowyer by trade. The I-man first appeared in Ultima I as essentially a white X, who popped around the screen saying: “Ho eyo he hum”, of all things.

Write a review of Lowlander  >>>>

 

 

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You Review It RPG: Lowlander http://www.hardcoredroid.com/you-review-it-rpg-lowlander/ http://www.hardcoredroid.com/you-review-it-rpg-lowlander/#comments Tue, 27 Jan 2015 04:48:33 +0000 http://www.hardcoredroid.com/?p=32248 ~From the Play Store

Come — return with us to the days of yesteryear. When 8 colors were enough, and the pixels were individually detectable to the human eye. This is LOWLANDER, a fantasy role-playing adventure from simpler times. This might *be* your father’s RPG!

Embark on a glorious adventure to save the world from the clutches of the evil sorceress Azamon and her hordes of low-res low-lifes! You begin as a lost and wandering soul who can barely stay alive. Your circumstances will rise in the service of King Shebastian as you help to rid the world of evil. It IS as simple as black-and-white!

Lowlander harkens back to the early days of personal computers. If you’ve been looking to get your nostalgia on, but can’t be bothered to use two hands doing it, then this is the game for you.

In his review, Hardcore Droid editor Al Jackson gave Flat Black Film’s Ultima-clone, Lowlander’s a winning 3.5, explaining that while the game’s antiquated production values might be a mild detraction, the game overall is an engaging stripped down CRPG well worth any RPG fan’s time.

 

Back to You Review It >>>>

 

 

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Dragon Quest V: Hand of the Heavenly Bride Ported To Android: Hardcore Droid News http://www.hardcoredroid.com/dragon-quest-v-hand-of-the-heavenly-bride-ported-to-android-hardcore-droid-news/ http://www.hardcoredroid.com/dragon-quest-v-hand-of-the-heavenly-bride-ported-to-android-hardcore-droid-news/#comments Mon, 26 Jan 2015 17:00:55 +0000 http://www.hardcoredroid.com/?p=32176 The fusillade of Dragon Quest ports for the Android games continues as Dragon Quest V: Hand of the Heavenly Bride hits the Play Store. Unlike  its predecessors released in the early 90s, the West only saw this game in 2009 when it was remade for the DS. Now, along with Dragon Quest II, III, IV, VIII, and the original, Dragon Quest V has joined the party.

For those who have been living under a rock and are somehow unaware of the series, Dragon Quest is a classic turn based JRPG. What sets the fifth installment apart from the others was its ability to tame monsters. The player can recruit up to 71 different monsters that will fight for them and gain experience alongside the party throughout the hero’s journey.

The Dragon Quest games are perfect for those looking for a JRPG fix on the go, and Dragon Quest V is no exception. Dragon Quest V: Hand of the Heavenly Bride can be found here for $14.99.

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Android VR At Sundance Festival: Hardcore Droid News http://www.hardcoredroid.com/android-vr-at-sundance-festival-hardcore-droid-news/ http://www.hardcoredroid.com/android-vr-at-sundance-festival-hardcore-droid-news/#comments Mon, 26 Jan 2015 17:00:03 +0000 http://www.hardcoredroid.com/?p=32185 Samsung and Google have been showing some new virtual reality software at this year’s Sundance Film Festival, the annual event held in Utah by The Sundance Institute to recognize and promote independent film making.

Samsung is promoting the Samsung Gear VR, a headset designed to hold the Samsung Note 4 in front of the eyes and provide an immersive 3D experience to users, with the help of three virtual reality shorts.

Samsung already have some great VR content for users of the Samsung Gear VR thanks to the Oculus VR store, a partnership between the two companies to bring hardcore immersive gaming to the Android system, but are hoping to catch the attention of movie buffs with their virtual reality content streaming service Milk VR.

Movies on display include Herders, a documentary about Mongolian Yak herders, and  Wild – The Experience, produced by Fox, and based on the new Reese Witherspoon movie of the same title. Lastly there’s Strangers with Patrick Watson, a short piece about the Canadian singer.

Not to be outdone, Google bought along two virtual reality pieces for Google Cardboard users both currently available in the Google Play store.

Kaiju Fury, an exciting 360 panorama of a city under destruction from titanic monsters, which has previously been seen running on the Oculus Rift. Also available was Evolution of Verse, or VRSE. Developed by Chris Milk, VRSE is a collection of 3D photo-realistic CGI-rendered shorts claiming to be an ‘expanding universe of Virtual Reality experiences’. No doubt Google is looking to prove that Android device can match the power and immersion of the PC-powered Oculus.

You can get Kaiju Fury here and VRSE, usable with or without Google Cardboard, is available here.

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Twitchy Thrones Review http://www.hardcoredroid.com/twitchy-thrones-review/ http://www.hardcoredroid.com/twitchy-thrones-review/#comments Sat, 24 Jan 2015 23:03:01 +0000 http://www.hardcoredroid.com/?p=32169 Android-strategy-twitchythrones-thumbSet in the world of “Lefteros”, Twitchy Thrones is a goofy Game of Thrones parody, depicting conflict between “Storker” and “Lambaster” houses. Though loaded with dumb jokes that could fill out a Scary Movie script, all acted by simplistic pixelated characters, the humor has some inspired moments. In one interactive cutscene, the Queen Cersei stand-in must spin a roulette wheel to determine who she’ll sleep with next. The idea of adding a whole roulette mechanic, just for a stupid joke, is absolutely fantastic. The manic pacing of the cutscenes carries over into the gameplay, as well.

Every match plays out like a hectic game of Risk. Each level is a web of roads, with a flag at each intersection. Those flags generate troops for the faction that holds them, and the game is won by taking control of every flag. Players can move troops by tapping these soldiers, then tapping the target flag, and armies can be folded together by moving one friendly army onto another. Once combined, though, armies cannot be split, so it’s important to guard each contested intersection with a separate, but sizable force.

I hesitate to even call Twitchy Thrones a strategy game. Not in any derogatory way, but despite the board game-type interface and the number focused gameplay, it felt much more like an action game. The beginning of each match was a tense standoff, reinforcing each front before finally making my move. Once that was over, I was just frantically mashing my big numbers against their small numbers.

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This works out well, since I’m not a huge fan of strategy games. There are many who enjoy managing resources, planning attacks, carrying them out with the confidence that they’ve planned better than their opponents. Call me impatient, but I can’t stand all the planning. In Twitchy Thrones, planning is only a few seconds away from success or failure, allowing players to restart and reorganize right on the spot.

That’s really all there is to it. There’s no tutorial, and the only wrinkles added later on are archers (which periodically trim down your armies) and reinforcements (which periodically add to you or your enemies’ armies). The final mission requires you to manage three separate battles at once, but not in any particularly interesting way – you just scroll between the battles with a button press. Difficulty is mainly determined by the number spread between your armies and your enemies’.

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Still, every loss made me feel like I just needed to tweak my thinking a bit, and every victory made me feel like a total badass because of the raging fantasy-dubstep that plays every time. Even if the campaign itself is a little short and flat, the game encourages players to go after three-star times on each level across three difficulty modes. Beating the campaign will also unlock a series of challenges that range from playing missions as a different faction to losing a mission as fast as possible.

Despite its simplicity and its sometimes-ugly pixel art, Twitchy Thrones seems like the kind of game that a larger company might use as the foundation for an exploitative free-to-play scheme. That’s really the best thing I can say about it: it’s addictive enough for me to expect in-app purchases, but there are none. If you like strategy, action, or just Game of Thrones, you’re sure to find something good here.

 

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Hearthstone Beginner’s Guide http://www.hardcoredroid.com/hearthstone-beginners-guide/ http://www.hardcoredroid.com/hearthstone-beginners-guide/#comments Sat, 24 Jan 2015 00:47:03 +0000 http://www.hardcoredroid.com/?p=31806 Unless you’ve been living under a WiFi-blocking rock for the past year, you’ve heard of Hearthstone: Heroes of Warcraft. Blizzard’s latest title to hit the market, this online Collectible Card Game is crazy fun, dangerously addictive and a defining example of the current freemium model that’s plaguing mobile gaming today. Don’t be fooled by it being free to download; chances are you’ll spend more on this game than the price of any Triple-A blockbuster. It’s simply that good. However before you do that, before you do anything, you need to get to grips with the game. If you aren’t a Magic: The Gathering player or similar, it can be a little overwhelming understanding everything first time around. That’s where this guide comes in. We will be going through the game’s introduction, basic card mechanics, an overview of the classes and how to build solid basic decks without spending a cent. So without further ado, let’s jump into the game with a new account and get started.

The Tutorial

When you start up Hearthstone with a brand new account, the first thing you have to do is go through the tutorial. This is composed of six battles against six different A.I characters, each designed to teach you a little more about the game’s mechanics. It’s a very tutorial, although boring as hell more than one time around. Being a video game journalist isn’t all fun and games. Oh wait, yes it is.

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Throughout this tutorial you will play the mage class, represented by Jaina Proudmoore. Long term players of the Warcraft series will be flooded with familiar faces through the classes and cards and it’s a really nice nostalgia hit to play as Jaina versus Thrall the Shaman or Uther Lightbringer the Paladin. It’s like a Blizzard high school reunion. Newcomers to Blizzard games don’t need to worry though; all the lore is irrelevant to the game completely so you don’t need to know who anybody is to really enjoy this game.

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The first five matches should provide no challenge at all to even the most basic of players as everything is spelled out to you, with a new mechanic being introduced one by one as you defeat your opponents. Don’t bother taking out the opponent’s minions in these fights, just keep smacking them in the face and you won’t go far wrong at all. Even against King Mukala with his really scary minion (you’ll know it when he plays it), just play a taunt minion or two and then ignore it. Aside from that, try not to let the infuriating gnome’s voice put you off the game and keep one other thing in mind: if you click repeatedly on the firewood in the bottom right corner, it’ll catch fire. This is the most vitally important lesson one can learn in Hearthstone. Trust me, I’m on the internet.

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The final fight against Illidan Stormrage is a definite step up in difficulty, but the same method used against the others can be used here. Keep attacking him, only target one of his minions if it’s being a real pain. Play some taunts and don’t forget your Hero Power can be used for more damage when you have nothing better to play.

Card Packs and the Arena

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You are given a free card pack when you play your first game in play mode. When you open a card pack, you gain five expert cards. The term expert is used to differentiate them from basic cards, which are cards that can be acquired for free by levelling up each of the classes. The cards come in several different rarities, which can be told apart by the jewel in the centre of the cards. The rarities are as follows: basic (no gem), common (silver gem), rare (blue gem), epic (purple gem) and legendary (golden gem). Each pack is guaranteed to have one rare or better. Aside from that anything could happen. Rumour has it the day someone gets 5 legendary cards in one pack is the day the apocalypse will begin. That’s a pretty tough break for whoever did it, because they’ll only get a few games in with their shiny new cards before their horrible demise. Although you get one free card pack when you create a new account, I’d recommend not opening it until you have a bit of experience with the basic cards, as by then you’ll know better what to do with your expert cards.

You also receive a free go in the Arena with your account (once you unlock all 9 classes), but again I’d stay away until you know a bit more about the game. The Arena has you build a deck from thirty choices of three random cards, something which is obviously better done when you have more experience with the game.

Constructing your First Deck

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Now when constructing your first basic deck, there are several things to keep in mind. First you need to pick which class you want to play with. At first you only have the Mage available, but by defeating the other classes in solo adventure mode you can unlock everyone else. Second, when you play with a class at first, you will only have 10 out of 20 of the basic cards for that class unlocked. By playing games with that class you’ll level up and unlock the rest of the basic cards, giving you a much better set of tools to work with and more understanding of how that class plays. Below is a basic overview of all nine classes so you can figure out which one would suit you best. Don’t just play with one class however, definitely try several out as you’ll be surprised which plays styles you enjoy the most.

When you’ve chosen your class, you should try and construct a deck that will have options during every stage of the game. This concept of a Mana Curve is very important. The type of curve you craft dictates the play style of your deck. If you have a huge amount of 1, 2 and 3 mana cards then you will have made a cheap rush deck that will need to do damage early on. If you have a lot of 6, 7 and 8+ cards then you’re going to have a very slow deck that only really comes to life late game. You should aim for a balanced curve when starting out, with both minions and spells aplenty, giving you flexibility and balance.

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When crafting your deck, you have two sets of cards available to you. These are your class- specific cards and the neutral cards available to all classes. Don’t overload on class- specific cards; a bunch of nifty spells are no use to you if you’ve no minions to place on the board. Above are three of the most useful neutral basic cards. The reason they’re useful is simple- they’re good value for their mana. The Chillwind Yeti is a very powerful 4 mana minion, as its 5 health makes it difficult for the opponent to deal with in his next turn. Similarly the Boulderfist Ogre’s 7 health makes it an impressive turn 6 drop for your opponent to counter. This concept of card value is important for beginners to learn; if you can force your opponent to use two cards to get rid of one of yours, then you’re at an advantage as they’ll have less cards in their hand compared to you in later turns, giving them less options. Finally, Acidic Swamp Ooze is a very solid 2 mana card that can really mess up a Warrior or Paladin by destroying their weapon.

The last point to make about deck construction- generally if you like a card enough to include it in your deck, then you should include it twice, which is the maximum allowed of each card. If you have a card in your deck it’s because you want to draw it and having two doubles your chances of this. In Hearthstone, redundancy means consistency. To sum up: have a balanced mana curve, plenty of minions, a selection of class specific cards and some spells to deal with difficult situations. Building decks is one of the best parts of any CCG and Hearthstone is no different. Experiment and build loads and loads.

 

Basic Overview of the 9 Classes.

 

Mage:

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There’s a reason they start you off with mage; it’s a very fun to play, versatile class that can wreck face with a multitude of spells. Its Hero Power, Fireblast, is extremely useful as you can use it in so many ways- to ping off enemy minions left on 1 health, to ping your own minions with Enrage, to sneak past enemy taunt minions and kill their 1 health minion hiding behind it, or to finish your opponent off while you laugh maniacally. The class has very good board control, being able to hit enemy minions with Fireballs and Polymorphs and wipe out multiple minions late game with Flamestrike. Using these spells to crush whatever the opponent throws down, the mage can focus on dropping their own critters onto the field relatively unmolested. Over time you’ll (hopefully) end up with several strong minions like Water Elemental and Boulderfist Ogre smashing away at the opponent while you throw fire and ice at them too. However be wary of aggressive opponent decks as the Mage has very few healing options available to them. Try and keep your health above 15 if possible; a Fireball to the face looks flashy, but it may be better spent taking out your opponent’s buffed Chillwind Yeti who’s smacking you repeatedly.

Paladin:

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If you’ve ever played a Paladin in World of Warcraft or Warcraft 3, you’re already familiar with how this class works. The Paladin focuses on healing, area of affect spells and buffs and can be very difficult to kill. The Hero Power, Reinforce, summons a 1/1 minion to the field. This isn’t the best power in the game, but it’s useful nonetheless, especially when you keep in mind all the potential buffs at your disposal. The paladin has two basic weapons, Light’s Justice which is a 1/4 and Truesilver Champion which is a 4/2 that restores two health to your hero. Like with all weapons, don’t waste them hitting the opponent- always try to use them to kill off enemy minions unless you can finish off the opponent so you get the most value out of them. If you’re summoning your Silver Hand Recruits and killing two or three minions per weapon, you’ll very quickly gain a card advantage. Then you can splatter the opponent while healing up. If things become overwhelming or you’re playing against an aggressive deck with lots of low- cost minions, then you can drop a Consecration to clear the board. It’s a grinding class that’s very fun to play and a nightmare to fight against when in capable hands.

Warrior:

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 Don’t be fooled by its Hero Power, Armor Up! (+2 armour), this is a very aggressive class.  It’s not unusual for the Warrior to win matches on very low health themselves. Don’t be afraid to take minions out with your weapons, as Armor Up! Takes the sting out of any damage. With minions like Kor’Kron Elite who have 4/3 and charge, and weapons like Fiery War Axe and Arcanite Reaper, the Warrior can hit hard and fast. Cards like Cleave and Execute make for very easy minion removal, especially when coupled with Whirlwind. The key to playing Warrior successfully when you start out is knowing when to continue to clear the board and when to just go for the opponent’s face. The Warrior can deal huge bursts of surprise damage and you can complement this by adding charging creatures to your deck such as Bluegill Warriors and Wolf Riders. To sum up- stay armored, keep the pressure on the opponent and when the time comes, go for the throat. It’s also worth noting that the Warrior’s hero power makes it one of the best control classes in the game due to its ability to “over-heal” and gain life back in bunches, which when combined with the minion removal cards makes for a very strong end- game class if you choose to play it that way. So many choices!

Hunter:

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The Hunter is a fun and aggressive class that’s surprisingly powerful at the basic level. It’s all about the Beast class; so many of the hunter cards synergize with beast minions so pack your deck full of them. Creatures like Bloodfen Raptor and Ironfur Grizzly become a lot more dangerous for no extra cost purely because of their classification. The Hero Power, Steady Shot, deals a straight 2 damage to the enemy hero and should tell you all you need to know about playing Hunter. Drop as many beasts as possible, trade efficiently, and keep control of the board with cards like Kill Command and Multi-Shot. Beasts Tundra Rhino (2/5 for 5 mana and all your beasts have charge) and powerful secret cards such as Explosive Trap and Freezing Trap give you a very powerful mid game to push forward and finish off the opponent before they really get going. Just remember that Tundra Rhino himself gains charge too!

Rogue:

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The Rogue class is a deceiving,sneaky deck full of low cost spells and combinations. It performs best in the early stages of the game, as it can do so much more with 4 or 5 mana than any other deck can. 0 and 1 cost spells let you buff, stab and rush opponents. The idea at basic level is to rush the opponent and pressure them early game, weakening them to the point where in mid/late game you’ll be able to drop a minion like Boulderfist Ogre and finish them off. The Rogue really runs out of steam late game so it’s absolutely essential that you do the most you can with your early mana. The Hero Power, Dagger Mastery, equips your hero with a 1/2 weapon that can be used to pick off early minions so your creatures can focus on smacking the opponent’s face. In mid/late game, it can be combined with a deadly Poison (or two) to finish off the opponent. Save your Assassinates (5 mana to destroy a minion) for taunt creatures or really scary drops like Boulderfist Ogres etc. One of the harder classes to learn how to play effectively with, but very rewarding.

Priest:

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The priest class can be devastatingly powerful when played right. The polar opposite of classes like the Rogue and the Hunter, the Priest is all about the mid and late game. The Hero Power, Lesser Heal, restores 2 health to your hero, one of your minions or even your opponent’s hero or minion if you so choose. The class relies on healing the way the Hunter class relies on beasts. Take the minion Northshire Cleric for example. You could drop this card turn one, use it next turn to take out the opponent’s 2/1 minion and then heal it back up to draw a card. You now have both board control and card advantage. Cards like Shadow Word: Pain and Holy Smite help you stop aggressive decks in their tracks while you slowly build up a powerful board full of minions that can be healed and buffed as you please. Boulderfist Ogres are scary enough as is, but when you drop a Divine Spirit on it and double its health, then it becomes a very serious threat. If the opponent makes a final push late game with their strongest minion, just use Mind Control and steal it from them. A very scary class, and not that difficult to learn at the basic level. Plus it is annoying as all seven circles of hell to play against.

Druid:

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The Druid is very much a late game beast. The class has some of the best AOE (Area of Effect) cards in the game, such as Swipe and Starfall, which when coupled with The Hero Power Shapeshift, allow the Druid to shred any enemy minions played early and mid-game that might interfere with its plans. The card Wild Growth speeds up the process of getting to late game, which when coupled with Innervate (2 extra crystals for a turn) means you could drop a big minion very early on. Example: If you went second then you could Wild Growth on turn two and then on turn three Innervate and use the Coin to drop a Boulderfist Ogre. That’s very difficult for the opponent to deal with so early and all the while you’re approaching late game where you can dominate with minions like Ironbark Protector (8/8 with Taunt for 8 mana). The Druid’s main weakness is it has a difficult time dealing with very tough enemy minions; there’s no Assassinate or Execute or Polymorph, you have to grind them down the old fashioned way. A balanced class with answers to most situations, the Druid is a very solid class.

Warlock:

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Be careful with Warlock, it isn’t really a beginner class. A lot of its synergy relies on expert cards and its Hero Power Life Tap lends itself to a risky play style full of calculated decisions. The Warlock class’ main strength is its ability to almost always have more cards in hand than the opponent. This strength allows for several different deck builds; from an aggressive “Zoo Warlcok”- styled deck full of hordes of cheap minions, to more control- styled decks focused on the endgame, known as “Handlock” decks. Card advantage means more options means better setups and more board control. The payoff is the amount of damage you’ll do to yourself in gaining that advantage, therefore it’s vital a Warlock player can capitalise on their stronger position. Warlock- specific minions tend to be very strong for their mana cost, but all carry bad side effect, such as the Succubus. This makes it even more important that when you place down minions you’re getting full value out of them. A good Warlock player will gather cards in early game, stay fairly quiet and then hit the opponent with an overwhelming couple of turns. There’s nothing better than winning a game your opponent believed they had in the bag, and Warlock allows you to do this.

Shaman:

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The Shaman class uses hordes of buffed minions to completely overwhelm the opponent. Its Hero Power, Totemic Call, summons one of four random totem minions to the field. They are: a straight up 1/1, a 0/2 that heals 1 to all friendly minions at the end of your turn, a 0/2 with taunt and a 0/2 that gives you spell damage +1. All of these are very useful, especially when you add them to your horde of minions and/or buff them into a genuine threat. However you must always be aware of the random or RNG element here; you can’t rely on summoning any one token and so your battle plan must be flexible enough to accommodate this. Cards like Hex and Rockbiter Weapon (+3 attack for a friendly minion or your hero this turn) give the Shaman removal options and Bloodlust when played at the right time can be a game winner. The Shaman really comes to life mid- to late game with creatures such as Windspeaker and Fire Elemental sealing your opponent’s fate. A fun class to play, an interesting class to play, the Shaman is definitely worth checking out.

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The Witcher Battle Arena Released On Android: Hardcore Droid News http://www.hardcoredroid.com/the-witcher-battle-arena-released-on-android-hardcore-droid-news/ http://www.hardcoredroid.com/the-witcher-battle-arena-released-on-android-hardcore-droid-news/#comments Fri, 23 Jan 2015 17:00:58 +0000 http://www.hardcoredroid.com/?p=31985 The Witcher, a fantasy series created by author Andrzej Sapkowski, is set in a nameless universe filled with magical kingdoms and dangerous monsters. Witchers, monster-hunters who have received special training and supernatural augmentation, travel the kingdoms seeking monsters to slay and evil to vanquish. The series popularity has seen the release of two high profile games based on the series released on PC, with a third announced for release in May 2015.

Developer CD Projekt Red have bought the fast-paced combat of the Witcher PC series to Android, in The Witcher Battle Arena. Unlike CD Projekt Red’s other Android title based on the series (digitized board game The Witcher Adventure Game), Battle Arena takes the form of a multiplayer online battle arena (MOBA), launching with two maps based on locations from the Witcher series,  the Nilfgaardian Arena and the Korath Desert, and nine heroes to battle across them. The nine heroes all originate from various corners of The Witcher universe, such as Saskia from the city of Aedirn and Eithné of the forest of Brokilon.

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Even though each hero falls into one of three classes — Mage, Warrior or Archer. Each character has their own play style and a unique set of skills, and experience gained in the arena  will level up and unlock new skills to be used.

Players have the option of playing online against human opponents or throwing down against the in game AI in the arenas, and there is also a practice mode to try out new skills.

New heroes and maps will be added in future updates, with CD Projekt Red hoping to introduce more complex gameplay to the title to cater to expert players. You can get it here.

 

 

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