Hardcore Droid http://www.hardcoredroid.com Hardcore Gaming on the Android OS Sat, 27 Dec 2014 06:46:46 +0000 en-US hourly 1 http://wordpress.org/?v=4.0.1 The Best Android Games of the Week 12-22 http://www.hardcoredroid.com/the-best-android-games-of-the-week-12-22/ http://www.hardcoredroid.com/the-best-android-games-of-the-week-12-22/#comments Sat, 27 Dec 2014 06:46:46 +0000 http://www.hardcoredroid.com/?p=31045 Week of 12-22-14

Just in time for the holidays, Hardcore Droid brings you the top five games of the week. Whether you need a break from the family, or just need a simple moment of solid entertainment, we got you covered. This week includes a comic book game, a point and click adventure, a roguelike, a GTA port, and the newest enhanced edition of Baldur’s Gate II, which means you do not want to miss this week.

SXPD The Comic Book Game

5. SXPD: The Comic Book Game


SXPD is literally a comic book you can play. It sports wildly innovative visuals that make this action game stand out from the crowd in a big way. There are 42 pages of this beautifully rendered game, each of which functions as an impressive transition to the actual core gameplay. There are plenty of challenges and achievements in this game, with the first chapter being completely free of charge.

bit dungeon 2

4. Bit Dungeon II


Bit Dungeon II is a cute retro ARPG, in the vein of Diablo I. As you might have guessed, BDII is the second installment in the series, the first having received a good review with Hardcore Droid. We are hoping this second iteration will, relative to the first, accentuate the positive and eliminate the negative, as there was certainly a bit of both with the first title. An old-school dungeon crawler, Bit Dungeon II tags many of the roguelike bases, including randomly generated items, ranged weapons and spells, and the ability to replay it over and over again.


3. Tales from the Borderlands


If you are a fan of Borderlands, this one is for you! Set in the world of Pandora, after the events of Borderlands 2, and developed by Telltale Games, makers of the hugely popular The Walking Dead, Wolf Among Us, and the more recent Game of Thrones point and click adventures, Tales from the Borderlands is an episodic adventure where you pick the events through responses and actions. You will find many familiar faces in this adventure, some who will only appear if you so choose. Telltale Games has literally reinvented the point and click adventure genre with The Walking Dead, and has been churning out hit after hit ever since. There is no reason for us not to think that they didn’t hit another grand slam with this one


2. GTA Chinatown Wars


Now available on Android, GTA Chinatown Wars is a port of the only GTA that was originally made for mobile devices via Android’s best bud, the Nintendo DS. Though this rendition of the game might seem different in the way it is presented, all of the legendary gameplay (robbing, killing, driving, things exploding) is still there, making this a desirable Android game, to say the least.


1. Baldur’s Gate II Enhanced Edition


Considered by many to be the greatest RPG of all time, Hardcore Droid gave the first iteration of Baldur’s Gate Enhanced Edition a huge 4.5 out of 5 rating. This enhanced edition of Baldur’s Gate II is beautifully rendered, with a few tweaks to keep it up to snuff with today’s expectations (including a quick save button). The developers, Beamdog, even added four new characters to this new edition, each with new stories that add several hours of extra gameplay. If this one is anywhere near as good as the port of Baldur’s Gate EE, then it’s definitely one you don’t want to miss!

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You Review It Strategy: Braveland Wizard http://www.hardcoredroid.com/you-review-it-strategy-braveland-wizard/ http://www.hardcoredroid.com/you-review-it-strategy-braveland-wizard/#comments Fri, 26 Dec 2014 21:35:59 +0000 http://www.hardcoredroid.com/?p=31105 ~From The Play Store

The old school turn-based strategy game is back – welcome to Braveland Wizard! The graduate of the Academy of Magic is ready for new adventures. Her journey begins high in the mountains and passes through the southern lands, populated by orcs, ghosts, and mysterious nomads.

In her review of the game, Hardcore Droid contributor, Ashlee Appoloney, maintained that while Braveland Wizard suffered from an ocasionally imbalanced difficulty level, the game was overall solid and fun strategy title, very deserving of the 3.5 out of 5 stars it earned in her assessment. Is she nuts? Or is she right on the mark? let us know what you think in the comment below.


Back to You Review It  >>>

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Controversial Comedy The Interview Is Available To Stream: Hardcore Droid News http://www.hardcoredroid.com/the-interview-is-avaiable-on-the-play-store-hardcore-droid-news/ http://www.hardcoredroid.com/the-interview-is-avaiable-on-the-play-store-hardcore-droid-news/#comments Fri, 26 Dec 2014 18:33:36 +0000 http://www.hardcoredroid.com/?p=31096 The holidays have set in, and by now, you’re probably being forced to spend time with family. So what better way to spend it then with a movie? The now infamous Seth Rogen and James Franco comedy, The Interview, is available to rent or buy on multiple VOD sites, including Youtube and Google Play Movies.

By now, you may already heard the controversy surrounding the comedy, which task a TV producer (Rogen) and an incompetent talk show host (Franco) with killing the leader of the Democratic’s People’s Republic of North Korea – Kim Jong-un.

The news comes in the wake of Sony’s embarrassing hack, which released thousands of confidential emails, documents and movies onto the web. The FBI disclosed that it was in fact done on the behest of the North Korean government.

You can buy The Interview now for $14.99 in HD or rent it for $5.99 in HD. Playback on desktops, laptops, and Chrome goes through the standard Google Play/YouTube interface, but playing it on Android phones, tablets, Android TV, or Chromecast will go through the Google Play Movies app.

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You Review It RPG: Shadowrun: Dragonfall – DC http://www.hardcoredroid.com/you-review-it-rpg-shadowrun-dragonfall-dc/ http://www.hardcoredroid.com/you-review-it-rpg-shadowrun-dragonfall-dc/#comments Wed, 24 Dec 2014 20:37:19 +0000 http://www.hardcoredroid.com/?p=31067 From the Play Store ~

It’s 2054 – and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered – a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.

Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…

The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.

In his review of Shadowrun: Dragonfall – DC, Hardcore Droid’s Sharang Biswas gave a 4.3/5, calling it an “excellent RPG”. Do you agree? Or has he just spent too long sitting in the shadows? Let us know!

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Shadowrun: Dragonfall – DC Review http://www.hardcoredroid.com/shadowrun-dragonfall-dc-review/ http://www.hardcoredroid.com/shadowrun-dragonfall-dc-review/#comments Wed, 24 Dec 2014 16:18:19 +0000 http://www.hardcoredroid.com/?p=31042 Shadowrun: Dargonfall | Best Android RPGProphetic words, because in the world of Shadowrun: Dragonfall-DC (“Director’s Cut”, because the PC version also has an older edition of Dragonfall) you may have to face orks with steel plates grafted to their body, anti-intrusion software that can fry your brains, and disgruntled janitors who can incinerate you with a few arcane syllables. Welcome to the Flux State of Berlin.

A standalone expansion to the highly successful Shadowrun Returns, Dragonfall whisks you away from the Seattle streets of its predecessor, to the politically charged soils of Berlin, where a “stable anarchy” tries to maintain order among powerful mega-corporations, thuggish street-gangs and the downtrodden rest. You, of course, lie outside all the petty politics: you’re a shadowrunner, a specialized mercenary who operates out of the dark underbelly of the urban sprawl, selling your services to the highest bidders. Your team starts the game on a routine run that goes horribly awry, leaving you to pick up the pieces and find out who set you up and why. And worse, rumor has it that the supposedly dead dragon Feuerschwinge (“Firewing” for you Anglophones) is somehow involved. Needless to say, that’s a bad thing.

Shadowrun: Dragonfall | Best Android RPG

Attack from the shadows…or in this case, from the virtual world of the Matrix.

It’s this rich, murky, and morally ambiguous soup of a setting that really does it for me. As a tabletop RPG that began in the late 80’s, Shadowrun boasts a couple of decades of published material from which to draw on and Seattle-based studio Harebrained Schemes does an excellent job bringing out all the foul flavors and fetid odors of the cyberpunk/fantasy Sixth World. Sure you’ll find all the regular cyberpunk clichés, but few other settings combine both futuristic technology with the monstrous races and sorcery of high-fantasy. And Dragonfall uses clichés in an interesting way, discussing for example, the social repercussions of real elves, dwarfs and trolls existing among us, or whether or not decking yourself with cybernetic enhancements means sacrificing your humanity.

Humanity is really what much of the game is about: this isn’t your generic heroes-are-good-villains-are-evil world. In Dragonfall, most of your choices are tinged with ethical uncertainty; as the name implies, working from the shadows is what being a shadowrunner is all about. Do you kill the captive rigger (think robotics expert) in cold blood as your mission requires, or do you let him go and lie about taking him out? Is blowing up a civilian’s apartment truly for the greater good, or is your sponsor playing you for a fool? Aside from offering thought-provoking narrative experiences, these decisions do affect future points in the story (a hallmark of a well-written RPG). Unlike its predecessor, Dragonfall makes all story choices more interesting, giving you multiple ways to achieve your mission’s goals, a variety of endings and basically, a less linear plot.

Shadowrun: Dragonfall | Best Android RPG

Dialogue is always interesting, ad at times, funny or even thought-provoking.

Even if the story fails to excite you, the deeply tactical turn-based combat will appeal to even the most jaded hard-core gamer. Like in Shadowrun Returns, combat uses a grid-based, action-point-economy system, where clever tactical decisions such as ducking behind potted plants or standing on magical ley lines are rewarded. However, Dragonfall adds a whole host of new features, tweaks and options to the original. Most noticeable is the redesigned and much more user-friendly combat interface (you can see all your different weapons at once!). Then, there’s a bunch of new spells and weapons (the taser is my favorite: stuns an enemy for a bunch of turns but needs constant reloading, and hence, action points), as well as changes to make existing combat options more viable (throwing weapons have been improved, for example). Even at low difficulty settings (I played on “Normal”), combat remains challenging and interesting, with the game throwing interesting curveballs at you from time to time: kill enemy riggers before they take control of your cyborg teammate! Hack into the system and lock the doors before reinforcements arrive, all while facing a pair of murderous basilisks!

The other big change in Dragonfall (not taking into account improved graphics and technical fixes) concerns your teammates. Gone are the hired randos of Shadowrun Returns. Instead you have a crack team of professionals each with their distinctive skillset and role, and more importantly, each with an engaging backstory that you can explore. Dragonfall also introduces a new advancement system for your teammates. Every once in a while, teammates “level up” (unusual, because Shadowrun as a system tends to eschew traditional levelling systems in favor of skill points), allowing you to choose one of two new abilities for each teammate. It’s a simple system, but its elegance is ingenious: you get to somewhat customize your teammates to suit your playing style without pulling focus from your main character (or boring you with too much micromanagement).

Shadowrun: Dragonfall | Best Android RPG

Tactical combat at its finest.

The only major complaints I have about Dragonfall are technical. The most grievous sin is with the difficult –to-read text: it’s too darn small. For a story and dialogue-heavy game, this is inexcusable. As my colleague commented, “It really wouldn’t kill Hairbrained Schemes to invest in a large text option for mobile.” Then, there’s the issue of loading screens, which take forever. As someone who likes playing Android games on subway and bus rides, long delays between gameplay is thoroughly irritating. Finally, though I expect this to be fixed soon, the game is very RAM-heavy and has been known to crash on a couple of devices (mine would often fall apart when I tried saving). Despite the excellent gameplay, these issues do affect the overall Dragonfall in a very noticeable way.

Challenging combat with interesting tactical decisions? Check. Deep character customization? Check. Meaningful choices, puzzles and plot arcs? Check. Even with its technical faults, Shadowrun: Dragonfall-DC makes for and excellent RPG and is highly recommended.

Write your own review of Shadowrin: Dragonfall >>


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The Best Star Wars Role-Playing Game Is Out Now For Android: Hardcore Droid News http://www.hardcoredroid.com/the-best-star-wars-role-playing-game-is-out-now-for-android-hardcore-droid-news/ http://www.hardcoredroid.com/the-best-star-wars-role-playing-game-is-out-now-for-android-hardcore-droid-news/#comments Wed, 24 Dec 2014 15:38:24 +0000 http://www.hardcoredroid.com/?p=31082 Many, many moons ago, a developer by the name of Bioware developed a precursor to Dragon Age and Mass Effect in the form of a Star Wars RPG – and it was glorious. Star Wars Knights of The Old Republic is out not for the Android at a special launch discount price of $5.

Knights of the Old Republic or KOTOR, has been deemed a classic by RPG fans and Star Wars fans alike, and for good reason. The game is bursting with Star Wars lore (the developers really respected and expanded on the fabled franchise) and an good and evil system that was unheard of at the time. A decade later, and the game still holds up, with great voice acting and great gameplay to boot.

Just like its iOS counterpart, KOTOR features controller support. It’s also recommended that you play with a large screen – this game has got a lot going on. This is a treat for Bioware fans, RPG fans and Star Wars fans alike, and at this price – you’d be a fool to miss out. Don’t be a Nerf herder – check it out here.

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Oddworld: Stranger’s Wrath Review http://www.hardcoredroid.com/oddworld-strangers-wrath-review/ http://www.hardcoredroid.com/oddworld-strangers-wrath-review/#comments Wed, 24 Dec 2014 07:50:25 +0000 http://www.hardcoredroid.com/?p=31018 Android-action-oddworldstrangerswrath-thumbThe growing trend of bringing console and PC games to mobile is both a blessing and a curse. While we occasionally end up with an unexpected bit of brilliance, they can’t all be XCOM. This trend brings core games to a wide audience that might otherwise pass them by, but does that really matter if the games’ design simply doesn’t fit on a touch screen?

Oddworld: Stranger’s Wrath, originally released for the Xbox in 2005, is widely regarded as an underrated gem, caught in the unmarketable space between cartoony and gritty. Set as a spinoff to the Oddworld series of platformers, Stranger’s Wrath follows a lone bounty hunter (the Stranger), out on the frontiers of Oddworld. With an uncommon mix of third-person platforming and first-person shooting, players take the Stranger from town to town, capturing outlaws in a quest to cure his mysterious illness.

This new version preserves all the gameplay, with only the slightest changes made for touch devices. In the original, a button press would make the Stranger “shake off” damage, draining his stamina to fill his health. On mobile, players actually shake their device to heal. It’s a harmless little gimmick that works pretty well, given how the new control matches the Stranger’s animation. Selecting different ammo types is done via touch, which is exactly what you’d want.


The controls are fairly standard for both 3D platforming and shooting. Movement and camera are controlled by simulated thumbsticks on the left and right of the screen, with jumping and attacked relegated to simulated buttons, all with moveable positions. This works well enough until the shooting sections, since players have to release their aim in order to fire. Platforming fares better, though I found the jump button a little unresponsive, often leaving me single-jumping when I was trying to double-jump.

The game itself holds up well, with the exception of those sections that require an itchier trigger finger. It’s a mostly open world, with the Stranger arriving at a town to pick up bounties, and going off to narrow branches of the world to collect those bounties – basically a mission-based structure without load screens. While enemies can be killed, much of the game is focused on non-lethal combat. Knocking outlaws unconscious will let you scoop up their bodies for a bigger cash reward.

A big feature of the game is its “live ammo” mechanic, where the Stranger’s crossbow fires living creatures, rather than traditional projectiles. These creatures end up fulfilling the role of the most common guns: Zapflies are an electric charged machine gun, Fuzzles are like mines that eat people, and Boombats…well, they go boom. Collecting ammo requires that players hunt down and stun these critters to pick them up.


The heavily stylized world makes it a prime candidate for downscaling to mobile. The developers have included PC-style graphic controls, allowing players to adjust resolution, texture quality, and more to their liking. Unfortunately, the default settings prioritize textures over resolution, making the whole thing look pretty muddy, but with a little fiddling, I was able to get the game to look like my memories of the Xbox version, while still running quite well.

I’m glad that more people will get to give this game a shot. Its bizarre charm might draw Android players toward more core games, if they’re willing to stick with Stranger. The inability to aim and shoot will likely be a stumbling block in some of the harder battles, but it’s remains one of the more substantial packages available on Android. Definitely worth a look.

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Beast Busters Is A Perfect Example Of Why IAPs Suck: Hardcore Droid News http://www.hardcoredroid.com/beast-busters-is-a-perfect-example-of-why-iaps-suck-hardcore-droid-news/ http://www.hardcoredroid.com/beast-busters-is-a-perfect-example-of-why-iaps-suck-hardcore-droid-news/#comments Mon, 22 Dec 2014 18:45:18 +0000 http://www.hardcoredroid.com/?p=31011 When I came across Beast Busters featuring KOF, I immediately thought “yes, this will be my new favorite game.” It’s got everything I would want in a game. A ridiculous concept, an anime aesthetic, Japanese voice acting and zombies. This game literally has everything you’d expect from an over-the-top shooter from the east. Unfortunately, it’s weighed down by very western IAPs, and it ruins an otherwise great time.

Beast Busters is a gallery-style shooter for the mobile platforms. Your character stands perfectly still as “Beasts” (zombies) slowly advance. That might be boring on more robust hardware, but on a touchscreen it allows one thumb to control the shooting reticule while the other taps the trigger, reload, and special buttons. It’s like House of the Dead in the palm of your hand!

The King of Fighters are in the subtitle, but they don’t really do much, and show up in the way of special moves and abilities. The game features a two-player mode and tight controls for the type of game is it. Here’s the bad part – it falls into some pretty big IAP traps, mainly the energy-based system (which requires that you wait a certain amount of time to play again, or buy your way back in) and a leveling up system that has grind written all over it. I’d recommend this game in a heartbeat if you could pay a flat fee and play forever, but as of right now, it’s frustrating watching how that potential fall victim to free-to-play vices. You can have a go for yourself if you’d like here.

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Godus Review http://www.hardcoredroid.com/godus-review/ http://www.hardcoredroid.com/godus-review/#comments Sun, 21 Dec 2014 23:00:10 +0000 http://www.hardcoredroid.com/?p=30989 Godus-Best-Android-Strategy-Game-Thumb



1:1 Lo, and in days of yore a man named St. Peter of Molyneux arose in the land of Guildford, and he made many games, some of which involved playing as a deity; and many players looked upon his work, and they saw that it was good.

1:2 And then it came to pass that St. Peter of Molyneux was employed by Microsoft, whereon he ceased to make quite so many good games, and all did marvel at what he was doing with his life.

1:3 But then he said unto all, bugger this for a game of soldiers, I will make my own studio because I desire creative freedom, yea, and perhaps to keep a greater percentage of the fruits of my labour this time. And he called this studio 22Cans.

1:4 And then he did hie himself unto the great media circus that is called the Starter of Kicks.

1:5 And yea, it went pretty well.

1:6 So it came to pass that after a while St. Peter of Molyneux did make another God game. And he named it Godus.

1:7 For some reason.

1:8 And the people looked upon it, and they asked, is it any good?



2:1 Then St. Peter of Molyneux was inspired by the LORD, and he did make in his game a world of many colours, with deformable terrain, and trees, and oceans.

2:2 And also he did bedapple it with rocks that looked like ham.

2:3 And lo for St. Peter of Molyneux did populate this land with small people who would be followers unto the player, so that these followers might build their houses and toil in their fields for the glory of their god, once the relevant technologies were unlocked of course.

2:4 And all the while the player would move mountains to clear the way for his chosen people, to allow them to put down more abodes, and to till more crops.

2:5 And this quickly became rather tedious.

2:6 For lo did St. Peter of Molyneux say, the powers of the god would unlock only very slowly, as the numbers of his followers did increase, and their fields did become greater in number.

2:7 And also did St. Peter of Molyneux decree that this increase also would be incredibly bloody slow, to ensure that the player would be more likely to speed up their progress using real money.

2:8 Because he had to make money from the game somehow, I suppose.

2:9 Anyway let’s get back to the moving of mountains.

2:10 For, as St. Peter of Molyneux hath preached, some gods are like unto a lotus flower or an olive tree beside a still pool, in that they sit and encourage contemplation.

2:11 And let me tell you, Godus gives you plenty of opportunity to sit in contemplation.

2:12 Whereas other gods are like unto raging tempests, in that they spew lightning from every orifice at the slightest hint of adultery, shellfish, or working on the sabbath.

2:13 And yet others, as St. Peter of Molyneux  saith, are like unto sentient shovels, because mostly all they seem to do is move mountains while they wait for their followers to do something.

2:14 Because yea, the puzzle aspect of the game, the ‘voyages of discovery’, can be exhausted within about twenty minutes.

2:15 And that leaves us, really, with the moving of mountains, using the tap-and-push interface that is called Somewhat Wonky.



3:1 And then came the smiting.

3:2 Or rather, there didn’t.

3:3 Because it seems that the vengeful god of the Old Testament, or indeed those of the various pre-Christian pantheons, got short shrift in the sermons of St. Peter of Molyneux.

3:4 For you can’t even take the land away from under your followers and watch them drown.

3:5 And the players did marvel greatly at this, saying, do we really have to wait until about 3 hours into the game to smoke a fool?

3:6 And St. Peter of Molyneux did say, but you can unlock the powers of smiting, yea, of all sorts, through the cards-and-stickers system which I have devised.

3:7 And the players did see very quickly that having to first unlock the card through playing the game, and then to power up that card using stickers that were not very freely available in-game, would take some time.

3:8 Unless of course they wished to hand over their talents of gold, or their dollars of green.

3:9 And so it came to pass that the players repeated their question to good St. Peter of Molyneux, only this time a little more pointedly.

3:10 And St. Peter of Molyneux did say, what the hell’s the matter with you people, can’t you just play nicely?

3:11 And the players did say, thou hast not really got the point of making us into the likenesses of gods, hast thou?



4:1 And when St. Peter of Molyneux came to make this game, surely he did say, it will not be like unto the old days.

4:2 For nowadays what people really want is a free-to-play experience. And so it came to pass.

4:3 And lo, nobody told him that this was a fucking terrible idea, for he was St. Peter of Molyneux, founder of Bullfrog, maker of Populous, and crusher of the skulls of naysayers.

4:4 So it was that St. Peter of Molyneux made the game free, but made sure that, as is aforesaid, things would go really slowly, to ensure that players would buy ‘gems’.

4:5 Not real gems, you understand, but an in-game currency that is technically available through playing the game but actually is far more available through making donations to the church of 22Cans.

4:6 And at this point I must admit, I began to smell the dung that is known as the shit of bulls.

4:7 For I very much wanted to see how my followers would fare in the ages of Iron and of Bronze.

4:8 But yea, I realized I didn’t want to see these wonders enough to pay St. Peter of Molyneux money for that particular privilege.

4:9 And that brings us back to the moving of mountains.

4:10 Because that’s what you will mostly end up doing if you try to play this game for more than the hour a day it wants you to.



5:1 For, as the prophets saith, making only half a great game is far worse than making no part of a great game.

5:2 For then people may look upon your works and become incensed at the ways in which you have poured the dregs of oil all over that which might have been fair as the desert rose, yea, or silken as the hair of goats descending from Mount Gilead.

5:3 And this is particularly relevant to the book of Godus, so pay attention, ok?

5:4 Because this game reminds one of nothing so much as that a real god game, that cometh with all the bells and whistles, yea and the smiting, goddamit (ahem), would have gone down a treat.

5:5 And lo, for this is certainly not that game.

5:6 Though it is fun for a while.

5:7 Though having said that, much of the gameplay seems to revolve around flattening mountains and putting tons of identical houses in their place, so that you may have more followers to power your works, through the engine of their belief.

5:8 Which, incidentally, pops out of their houses as a little pink sphere you have to tap, which gets old pretty quick. Though you can automate this process much later in the game.

5:9 For gems, of course.

5:10 In any case, when the gameplay involves taking an interesting multicoloured landscape and turning it into the Old Testament version of suburbia, verily, you know something hath gone wrong.

5:11 And though this game doth sometimes remind one of the really cool games that St. Peter of Molyneux did make in days of yore, it is mostly in ways that make you wish you were playing those games instead.



6:1 And so it befell that the people of the land called Internet said unto St. Peter of Molyneux, mate, you are past it.

6:2 Also Curiosity was a bit weird, wasn’t it?

6:3 And St. Peter of Molyneux did say to them, who cares, I live in a mansion now.

6:4 And they did reply unto him, fair point, but that doesn’t mean we should buy your games.

6:5 And so it came to pass.

Write your own review of Godus >>>>

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Minecraft Story Mode Is Heading To Android In 2015: Hardcore Droid News http://www.hardcoredroid.com/minecraft-story-mode-is-heading-to-android-in-2015-hardcore-droid-news/ http://www.hardcoredroid.com/minecraft-story-mode-is-heading-to-android-in-2015-hardcore-droid-news/#comments Fri, 19 Dec 2014 17:03:12 +0000 http://www.hardcoredroid.com/?p=30992 Telltale games is a truly impressive developer. Over the last few years, they’ve essentially revived the adventure point-and-click genre, and pumped out quality releases like The Walking Dead, The Wolf Among Us, and most recently, Game of Thrones. This release, however, may surprise you. Mojang has partnered with Telltale Games to expand the Minecraft universe in a big way. Minecraft Story Mode is a collaboration between the two studios and is set to release next year.

This new series will be based on the world of Minecraft, but it will stand alone as a separate title. The episodic game will feature an original story starring new characters created just for this adventure, though I wonder if they’ll dig up any fan made creations for laughs.

Minecraft Story Mode
is slated for consoles, computers, and mobile devices—Android included.

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