Browsing the "mobile rpgs" Tag

Heroes Saga-EN-Global Review

by Al Jackson

With a name that at once conjures up images of the universal heroes of myth and office temps categorizing last year’s

Never Go Home Review

by Tyler Horst

Dying is considered by most to be an undesirable experience, both in life and in video games. Never Go Home,

Chaos Rings III Review

by Travis Fahs

It’s been quite some time since we’ve seen Square Enix’s mobile division show some real ambition. Where once they delivered

Sorcery! 3 Review

by Michael Jaoui

Sorcery! 3 continues the trend in mobile gaming of combining videogames and choose-your-own-adventure novels, and while it takes few risks,

Dragon Blaze Review

by Alex Madell

Part of the joys of loading up a new RPG is settling in a big, comfy chair, stretching out your

Dungeon Crawlers HD Review

by Steve Dourountoudakis

I was scared that this would happen. I only recently stepped into the world of mobile gaming, and from the

PlanCon: Space Conflict Review

by Isaac Davis

In playing PlanCon, I frequently found myself thinking of EVE Online. Though widely regarded as impenetrable to casual players, EVE

Knights of Pen & Paper 2

by Meg Stivison

Reviewing sequels can be rough, because what can you say the second time around? Sometimes a sequel’s just like buying the

Hardboiled Review

by Aliya Tyus-Barnwell

Fallout came along as the second open-world RPG wherein the player’s choices had far reaching implications (the first was Wasteland).

Enchanted Cave 2

by Meg Stivison

Enchanted Cave 2 opens in a typical RPG town, full of townspeople sharing the requisite warnings about the boundless dangers

Spellcrafter Review

by Sharang Biswas

Call me a sucker, but a game with a name like Spellcrafter makes me picture eye of newt and toe

MARVEL Future Fight Review

by Sharang Biswas

Seems like every studio on the planet seems to be jumping onto the Marvel bandwagon these days. Search Google Play

Dungeoneer Review

by Steve Dourountoudakis

In my time playing Dungeoneer, I asked myself, at what point does a game stop being a stepping stone towards

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