Battle Night: Cyber Squad-Idle RPG by FT Games is a beautifully crafted cyberpunk idle RPG. Create the perfect team of gritty characters to tackle the gruesomely unique levels that are as detailed as the characters. Battles are well designed but lack any interaction which will likely make most players grow bored rather quickly. Battle Night offers a lot of overused features that are designed in a way that makes them exciting again. However, advancing in relies on overly expensive cash shop purchases or spending large amounts of time waiting around for currency to refill.
The driving aspects of the game are its battle system and character development system. There are several characters to acquire through the game’s main hub, represented as a bar on Main Street, each of the buildings on Main Street serve various purposes. They have a battle arena, arcade with a slot machine full of rewards, and shops for buying gear or forging gear. Visiting the bar allows you to spend tokens to get characters that range in rarity and class. You can further customize the characters through the main screen where you can level them up, equip them with gear, as well as edit battle formations.
There are so many features in Battle Night: Cyber Squad-Idle RPG that it can get confusing very fast. The stunning designs only cover its flaws for so long. As you level, you gain access to new areas and new things to do, but it quickly becomes too much to deal with. Once you get more characters, you can get lost in the character menu easily especially early on when you haven’t yet gotten a feel for your characters.
In the beginning battles are very stunning as you immerse yourself in the dark cyberpunk style with constantly changing backgrounds. This loses impact after a few levels. Outcomes of battles rely on how you customize your characters and you literally do nothing inside battle. The only option you have while in a battle is to speed up the auto-fight. Having no control during a fight leaves this title pretty stale and repetitive. The ability to skip the battle would help, rather than being forced to sit there watching the fights every time. You do have this option during the PvP arena where you test your party against other player’s, but for some reason this isn’t available in the main game.
Battle Night: Cyber Squad-Idle RPG plays more like an RPG than an idle game, but not a great RPG. One idle feature in the game is simply a reward chest that you can open every 24 hours. The amount of rewards you get increases as you go through the battle chapters. Battles fit into idle style, but you can’t go AFK during fights as you can in most idle games. This is the focal point of the game, but the lack of interaction leaves it very tedious. The ability to interact in battles or at the very least skip them would improve this title.
Overall, FT Games have created a breathtakingly artistic game that seriously lacks fine tuning. In the end, poor monetization rears its ugly head. Progress slows down as you go, and it will either take you a while to get passed the rut or you have to open your wallet. While the title has stunning art, it lacks the same level of detail in its gameplay. The idle part of the game revolves around player payouts. What starts out new and exciting dulls fast. Character and enemy designs mix fairytale with cyberpunk that mix in perfectly with the dark futuristic design of the game.
In some ways, this title resembles SINoAlice. Though Battle Night could benefit from the more engaging the king of battle mechanics SINoAlice employs. While it can be addicting to make a perfect squad of character, unfortunately the game design focused on heavy handed monetization ruins what might otherwise be a decent idle RPG.
Battle Night: Cyber Squad-Idle RPG manages to create a beautifully dark cyberpunk fairyland. Despite the artistic design, design based on monetization will likely overwhelm most players, and the battle mechanics are-, well, non-existent.