There are various instances where closed captions come in handy. They are ideal when dealing with a noisy place or having hearing difficulties. Closed Captioning and Mobile Games make ideal partners. You get to experience every second of a video game regardless of your environment. Even your body limitations can’t jeopardize this experience, which is great.
Out of all the advancements and models, VR closed captioning is a notable feature. However, it is also worth pointing out the beginning and other worthy milestones.
Without further ado, let’s see the evolution of closed captioning, especially in mobile games. Check this article out!
What is Closed Captioning?
Closed captioning is a technology designed to improve one’s hearing experience. As a matter of fact, it is assistive, especially for people with hearing difficulties, such as deaf people. It can also help the audience that has more focus in visual things than auditive.
Nevertheless, you don’t have to be deaf to reap the benefits of close captioning. It is also ideal when you want to watch something, but the environment is too noisy to hear.
Its role is to transcribe in real time. Therefore, it will convert the speeches of audio and videos into texts.
It is compatible with various visual displays, including smartphones and TVs. However, don’t mistake these subtitles since they are different despite people often using the terms interchangeably.
Although both may be visible on the displays, they serve distinct objectives. Closed captioning is designed for people living with disabilities, often hearing impairment.
Conversely, subtitles are made for loud environments or language barriers. So, users don’t necessarily have to have hearing problems to find them useful.
Consequently, closed captioning captures additional aspects. Some of the additional details are audio cues and background noises descriptions.
So, expect close captioning to capture the noises of fingers as they tap a keyboard. This also holds true for the sounds produced by the blowing winds.
Under such circumstances, even a deaf person can tell what’s happening.
Equally important, the term closed means turning it on or off depending on what one needs. If you need the feature, turn it on and vice versa.
After all, they aren’t embedded into these videos. And if you don’t prefer text to be on the screen, you can omit it.
Types of Closed Captioning
There are various types of closed captioning. They include the following;
Roll-up Closed Captions
These captions appear as blocks of sentences, usually in 2s or 3s. The blocks usually scroll on your skin from its left to right.
Afterwards, the block will disappear, and new ones will appear. That’s how this closed captioning works from the beginning to the end of the video.
Paint-On Closed Captions
It is no secret that these closed captions resemble their roll-up captions. However, instead of scrolling onto your screen, the captions appear a word or a letter at a time.
Whether they appear as a letter or a word at a time, the captions disappear, leaving room for the next ones.
Pop-up Closed Captions
These closed captions also appear in blocks, each having two sentences simultaneously. However, unlike the roll-up closed captions, don’t expect them to scroll onto your screen.
On the contrary, they appear once and disappear after a while for the next appearance. These captions are common in prerecorded web content.
The Evolution of Closed Captioning in Mobile Games
Having looked at the basics of closed captioning, let’s dive into its journey from the beginning to date. Interestingly, closed captioning first existed in the 1900s.
At the time, interpreters played a crucial role in conveying the content of videos. After all, they lacked sound, and only interpreters could save the day under such circumstances.
However, the interpreters were rendered useless after television emerged and video content got sound. Whereas that was a good thing, millions had nothing to celebrate regarding the new development.
This population is comprised of deaf people due to their hearing impairments. With interpreters out of the picture, people who are deaf or hard of hearing can no longer access videos and movies.
Fortunately, that changed for the better in 1947, thanks to Emerson Romero. He manually captioned a film, and various transcribers followed suit after that.
Mainstream Closed Captioning
The trend continued until 1951, when closed captioning emerged mainstream. Whereas people who are deaf or hard of hearing could access movies, a similar alienation emerged once video games came.
Automatic Speech Recognition
Besides, closed captioning was only available on television at the time. Fortunately, Automatic Speech Recognition (ASR) changed the narrative by expanding the compatibility of closed captioning.
Its availability also extended to computers and smartphones. Its impact on video gaming is indisputable.
Besides consoles, games became available on portable devices such as tablets and mobile phones, including Android and iOS operating systems.
Things even got better after the emergence of artificial intelligence (AI). It eliminated the need to code captions hard or write them manually.
Another advancement worth noting is Virtual Reality (VR). Its role in improving the accessibility of video games is indisputable.
For instance, it has helped people with disabilities experience things they couldn’t get under normal circumstances. Excellent examples of these experiences are driving cars and riding horses.
Unlike regular devices, VR supports input and output methods conducive to every gamer, regardless of their disabilities. A prime illustration would be the VR sensors that pick up sound within video content.
Video content having sounds, including games, has come a long way. Initially, it was too manual, but that has changed with automation; hence little to no effort is needed to achieve the output.
Despite emerging in the 1940s, closed captioning has also evolved. VR closed captioning is one of the most interesting evolvements.
Video gaming enjoyment is accessible to all individuals, regardless of their hearing abilities, including those who are deaf or have hearing difficulties. The experience is hard to achieve under any other circumstances; hence worth appreciating.