Not Another Zombie Game
Once a player starts Days After, they just jump right in and learn as they go. No tutorial. Players can focus on just trying to survive. The developers demand the player’s full attention. Because zombies, survival and so and so and so on. Mobile app stores are glutted on zombie survival and apocalypse games. Some might ask what makes Days After: Zombie Game stand out from the others. Honest answer? Nothing makes it drastically stand out. Nothing except this: it is fun and it is easy. In many zombie games players spend more time defending their homestead against rushes of zombies than actually exploring. These rushes are timed, tying players to their phones needlessly. Days After: Zombie Game does not have zombies attacking home base every twenty-four hours. It is a defining plus. I personally like not having to rebuild every 24 hours in game.
In typical zombie game fashion, players make allies and find stray dogs. All companions are helpful in each and every aspect. The game is keen on players always succeeding, so sometimes these perks seem to outweigh the challenge. Romance options exist and players can change their gender at any point. Although this does not seem to affect romance options, it is a nice inclusive touch.
Zombies, Zombies and Zombies – Oh My!
Like all survival games, there are mountains of required resources to collect without proper inventory space to collect them. Players will spend more time going between home and explored areas to empty their inventory. At the cost of using energy, players can “dash” to get about faster. I opted not to take the dash action between locations. This meant I was saving myself in game energy. I also could put the game down for long stretches of time. However, it also meant that everything took twice as long.
On the plus side, Days After: Zombie Game does come with an interesting feature: the auto collect option. This tool lets the players let the game do the work for them. So, can players hit auto-collect and walk away? No. They will be attacked while auto-collecting. I found it best to clean out enemies first and then auto-collect. Just my piece of sage advice. The game is not an idle mobile app game. Players do have to pay attention. Speaking of fighting, my comment is that it could either be harder from the get go, or have the difficultly rise gradually instead of the sudden, steep curve.
Details for Days
From a user interface standpoint, Days After: Zombie Game is great. Everything is intuitive in its location and design. On a final note, I was not blown away by the soundtrack of Days After: Zombie Game. However, the graphics and details are nothing to ignore. The colors are vibrant and the little details are eye-catching. For a mobile game, I appreciated the efforts provided in the designs.
Reactgames Studio’s Days After: Zombie Games is currently their only game available in the Google Play Store. I’m unsure at this time if this is a good or a bad thing. Given that Days After: Zombie Games is enjoyable, I will give them the benefit of the doubt. For now. I am displeased by the amount of microtransactions the game pushes at the players. But that’s a discussion for another day.
Is It Hardcore?
For an “idle” zombie game, it is hardcore enough. Give it a try.