Streamline
  • Home
  • Spotlight
  • Reviews
    • Action
    • Strategy
    • RPGs
  • Most Hardcore
    • Devices
    • Gifts
    • Gadgets
  • About Us
Hardcore Droid
Hardcore Droid
  • Home
  • News
    • News
    • Spotlight
    • Interviews
    • Consoles
  • Reviews
    • Action
    • Adventure
    • Strategy
    • RPG
    • MMOs
    • Racing
    • Indie
    • Hardware
  • Best Of
    • Top 10 Games
    • Best RPGs
    • Best Action
    • Best Puzzlers
    • Best Strategy
    • Best Indie Strat
    • Best Indie RPGs
    • Most Hardcore
  • About Us
    • About Us
    • Game Jobs
    • Archives
    • Attributions
    • Opportunities
  • Adventure
  • Platformer

Flashback Mobile Review

  • September 13, 2019
  • Makenzie Kolar
Spread the love

Flashback Mobile Isn’t New School Or Old School – It’s Classic

You know that feeling you get when you play a remastered classic such as an early Zelda game or PAC-Man? It’s like time travel. You can feel your cheeks fill with baby fat experiencing childish awe whenever a transition screen darkens the TV. For many old-school gamers, Flashback Mobile is a time machine.

An award-winning action-adventure game, developed by Paul Cuisset in 1992, Flashback holds a Guinness record and is one of the first games to use rotoscope technology for realistic animations. In it, you travel the universe in the year 2142 with amnesia stricken protagonist Conrad while he dives headlong into an insidious alien plot.

This game will no doubt prove a time capsule of memories for some and nothing can ruin that. However, for those of you who have never played the original, Flashback Mobile offers a somewhat different experience.

Flashback mobile screenshot with touch screen example.

Blasted Controls

The first thing you’ll notice about Flashback Mobile is the controls. You haven’t experienced frustration until you’ve played with this game’s touch controls. A slide to the right makes Conrad go right. A diagonal line makes him jump. This is great in theory, but in practice… there was a moment there where I seriously considered smashing my phone into my wall. Running is uncontrollable. Sometimes Conrad runs when you want him to walk. Other times you need him to take a running leap so he can safely land on the other side of a bottomless pit, and instead, he ambles calmly to his death without even attempting to save himself.

Sure you have the option to use the classic controls instead, but they have their own special flaws. Every button on the screen causes a delayed reaction from Conrad. He’s getting shot at by caveman mutants, but don’t worry, he’ll draw his pistol sooner or later. 

Let’s just say, thank god for the new rewind function. Flashback Mobile’s wretched touch controls killed Conrad more times then I did and without being able to rewind back to life, he would definitely be embedded in my wall. 

Flashback mobile screenshot of cut scene from beginning of game.

A Painting in Virtual Reality

This game is wonderful to look at. Every level is unique and colorful. It’s no surprise since the background for this classic was completely hand-drawn. Though antiquated by today’s standards, there is something so exceptional about it. Level four, for example, is set in a 1920’s style cityscape. Everything feels vintage with old brick tenement buildings and taxi cabs all drawn in this very abstract style.

Then there’s Conrad himself. He looks like one of those renaissance paintings where the people are kind of fuzzy around the edges and don’t have clear faces. And for such an ancient title, the animations are amazing! Characters dive for the floor when bad guys shoot around them. Conrad’s jacket billows behind him as he runs. He even waves his arms around when he’s too close to the edge and needs to right himself. Little touches like that went a long way to making me forgive the wonky controls.

Flashback Gameplay

Gameplay could be described as Flashback’s middle ground. It wasn’t horrible by any measure, but there is nothing mind-blowing about it. The game’s baddies are diverse and challenging, and each level had a puzzle aspect to it that made them worthwhile.

However, sometimes the controls would wreck a battle or the game would throw in a random curveball solution for one of the puzzles that unless you get cozy with a walkthrough there was no way of moving forward.

Then there are the elevators. They are everywhere! Sometimes there are three separate moving platforms lined up next to each other just to get you to the next part of the game. It’s idiotic! There are only so many times one can watch platform animations before one starts to find joy at Conrad’s rag doll splat when he “accidentally” falls down the elevator shaft. Also, for some baffling reason, they’re camouflaged. I’d rather not say the number of times I was stuck while standing right next to an elevator. 

Nonetheless, despite all of its frustrating gameplay, I couldn’t help but grow fond of the blasted game. I suppose there’s a reason it’s a classic. I think the struggles I went through gave the ending some extra sweetness. That, or I have Stockholm syndrome.

Is it Hardcore?
3

Yeah… Pretty much, we guess.

While it is often an exercise in touch screen frustration, Flashback Mobile is also a beautiful, classic adventure (with too many elevators).

Related Topics
  • Android Action Games
Makenzie Kolar

has scaled the brick walls of academia, fought the fire breathing report cards, and rescued the Creative and Professional Writing diploma from the tower. Along the way, she made many friends and even got one of her poems published in a literary magazine. One quest completed, she now sails off into the next grand adventure.

Previous Article
  • Strategy

Teppen Review

  • September 12, 2019
  • Alex Schwartz
View Post
Next Article
  • Best Of

The Best Android JRPGs Ever Made

  • September 17, 2019
  • Joe Matar
View Post
You May Also Like
Maple Story Title
View Post
  • Action
  • Adventure
  • News
  • Simulation

MapleStory M Adds Cannoneer Class

  • Barbara Walker
  • May 7, 2022
kayko & kokosh: build & rule
View Post
  • Adventure
  • News
  • Strategy

Kayko and Kokosh: Build and Rule Now In Early Access

  • Allison Van Oirschot
  • April 28, 2022
Luna Ravel - Interactive Story title
View Post
  • Adventure
  • Simulation

Luna Ravel – Interactive Story Review

  • Daniel DeAngelo
  • April 18, 2022
Gwent: The Witcher Card Game title
View Post
  • Board Game
  • News
  • Strategy

Gwent: The Witcher Card Game Announces New Card Drop

  • Daniel DeAngelo
  • April 5, 2022
The Secret of Cat Island Title.
View Post
  • Adventure
  • News

The Secret Of Cat Island Available Now On Google Play!

  • Nico Posateri
  • March 10, 2022
RPG Dice: Heroes of Whitestone Title
View Post
  • Board Game
  • RPG

RPG Dice: Heroes of Whitestone Review

  • Daniel DeAngelo
  • March 5, 2022
Encodya Cover Photo
View Post
  • Adventure
  • News
  • Notable New Releases

Encodya Out Now On Android

  • Daniel Hughes
  • February 12, 2022
Legendary Tales Title
View Post
  • Adventure
  • Reviews
  • Simulation

Legendary Tales Review

  • Allison Van Oirschot
  • January 31, 2022

Leave a Reply

You must be logged in to post a comment.

The Latest
  • Echoes of Mana Review
  • DISNEY MIRRORVERSE Coming To Android This Summer
  • RuneScape Improves Firemaking and Fletching Skills
  • CRISPR Crunch Now In Early Access
  • Summoners War: Lost Centuria Adds Major Content Update to Celebrate One-Year Anniversary
  • MapleStory M Adds Cannoneer Class
  • Be Funny Now! Launching May 17th
  • Sword Master Story Collaborating with Is It Wrong To Pick Up Girls In A Dungeon
  • Roccat Mouse Review Round-up: Kone Pro Air, Burst Pro Air, Kone XP
  • Technopoly – Industrial Empire Review
Meta
  • Register
  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Hardcore Droid
  • Reviews
  • Spotlight
  • Hardcore
Core Gaming on the Android OS

Input your search keywords and press Enter.