Another Idle RPG
Magnum Quest is a new idle RPG by Tuyoo Games. This title offers simplistic arena-style gameplay. The game does boast beautiful 3D graphics that one doesn’t typically expect in an idle RPG. Sadly, Magnum Quest has little long-term appeal. Players can battle baddies, summon heroes but do little else in this somewhat disappointing title.
You’ll start out with a few heroes under your control. Assign them each to a space in your squad and begin to battle. Heroes fight automatically and from what I could tell, there isn’t a setting to change this. I get that auto-battles can be convenient at times, but players should have the option to be more involved. As your heroes battle it out in the arena, their power bar will fill up. Once full, tap on the hero’s icon to unleash a powerful attack.
To summon a new hero, tap on summon. Each summons costs one draw coupon or 150 Dragonshards which are the game’s premium currency. Each hero falls into one of six factions—Divine, Abyss, Fortress, Wild, Forest and Shadow. Each faction deals higher damage to and is weaker against attacks from certain factions. For instance, the Forest faction deals extra damage to the shadow faction but is more vulnerable to attacks from the Wild faction.
After completing a number of battles you’ll unlock Trials. In Trials, you’ll choose up to five heroes to battle against enemy forces. After each battle in a Trial, players get to choose between three rewards from the travel chest. These rewards include boosts for heroes that last throughout the trial like Increasing heroes’ speed or restoring HP at the start of a battle. Each Trial has twenty-one battles and features three boss fights. I understand the devs were trying to add a bit of flair to the game, but the trials just feel too much like Magnum Quest’s base gameplay to be engaging.
A Hero’s Tale
Magnum Quest does offer up some cute and interesting heroes to collect. Ki’Nik, the mantis man is an adorable praying mantis-esque warrior while Locke is an arcane robot sporting a lovely purple cape. You can check out a bit about most heroes under their story tab, including a brief backstory. Basic heroes such as Militia or Kobold Peons don’t have a story of their own. While the stories don’t add to the gameplay it is cool to know more about your favorite heroes.
Upgrading heroes is essential to continue to thwart tougher enemies. Since Magnum Quest is an idle game, be sure to tap the idle treasure chest each time you open the app to receive your idle rewards. To upgrade a hero, you’ll need both gold and hero XP, both of which are frequent battle rewards.
Like most idle games, Magnum Quest includes plenty of in-app purchases. Players can nab beginners sets or Dragonshard bundles from anywhere between $4.99 to $99.99. Special hero skins are also available for a whopping $19.99. Considering the game’s lack of depth, I wouldn’t consider it worth shelling out any actual money on.
Magnum Quest is overall an underwhelming experience. Battles are repetitive and there simply isn’t enough variety of gameplay. The graphics are well done and some of the heroes are inventive. I just wish the title had a little more originality and more diverse gameplay. However, Magnum Quest isn’t a bad game it’s just one you’ll feel like you’ve played before.
Is It Hardcore?
Magnum Quest is a repetitive title that feels all too familiar.