Warriors, Mages, Top-Ups
Spawn your beast mount and embark on an auto-RPG adventure. In 9Ring’s action RPG Rebirth of Chaos: Eternal Saga, you choose one of the game’s four classes and fight many enemies. With so many activities and so much loot, is this game fun, or does it come at a cost?
Walk Away and Let It Play
Once you choose your class, your character is placed into the game’s world. You can either control your character manually or have the game play itself, which is the recommended method of play. The overall feel of the gameplay is similar to ARPGs like Diablo. You kill hordes of enemies for a quest giver, collecting loot and many other items that all help you gain more power while also unlocking some skills and other stat boosters.
While your character fights and auto reads the quests, you will find yourself either walking away to let it play itself or going through the many menus to enhance your gear and class. If you decide to stick around, there are plenty of things to do. Hunting down bosses, dungeons, guild quests, and many other activities await you when you reach their respected levels. These activities can be fun, but some have play limits or other requirements that can hamper your experience. During most of the early game experience, the level of power growth feels excellent. Plenty of great gear and materials are collected. But if you are a non-pay player, you will see the level of power growth significantly decrease as you reach higher levels.
Beauty Behind the Menus
For a mobile title, this game’s art style is pretty good with a mix of realistic anime art for the characters, various fantasy creature designs and the large bosses. Both the settings and characters also have an excellent level of detail that doesn’t hamper the game’s overall performance. The main issue is that the game’s nice art and cool bosses get covered due to a very cluttered UI. The screen is filled with tons of menu icons, chat bars, announcements, and damage numbers, which ruined the artist’s great work and becomes a pain to the player. Due to the clutter, there is a chance for crashes. During my time playing, I ran into five crashes but with no loss of progression.
Top Up to Win
As you play the game and explore the many menus and shops, the term top up becomes a daily view and annoyance. Although the game can be played without microtransactions, it is clear early on that the game wants you to pay. From items to spirits, boss fights and progression assistance, there is a top up for it. One example is when you die, one of the options allows you to top up to gain experience, which is a pay-to-win tactic.
Next to top ups there are two diamond currencies titled A and B. A diamonds are the pay only premium material used for everything, while the B can only be used on specific aspects of the game. B diamonds are what you receive by playing normally without paying, but players will find themselves forgetting about them quickly. Overall, the level of monetization in this game stands high in the pay to win territory. Pushing monetization is not hardcore in the slightest.
One Top Up to Rule Them All
Overall Rebirth Of Chaos: Eternal Saga is a game that suffers from what it pushes onto the player. Even though the game’s auto-played, there were moments early on that I found fun and the level of growth and activities kept me engaged. As soon as I reached higher levels and the push to top up became more of a reality. I felt myself distancing from what could have been a good game. This game’s main positive is its art style that sadly gets covered by clutter and the number of activities available. I would recommend looking into another game or waiting to give Diablo: Immortal a try once it comes out.
Is It Hardcore?
No
Although this game has fun moments, plenty of activities and nice art, the level of monetization and clutter pushes this game into pay to win territory and ruins the fun of what could have been a good game.