Do you like to get straight to the action? Do you feel bogged down when games feature in-depth plots and engrossing stories? Well, Paradyme Games’ Room Rampage may be perfect for you. While it may seem simple on the surface, Room Rampage equips players with everything they need for hours of destructive fun.
Pure, Nonstop Destruction
Room Rampage is essentially a shooting gallery in the palm of your hand. Players have their choice between eleven different weapons and three different locations. Weapons range from handguns and assault rifles to explosives like TNT and sticky bombs. Each weapon feels unique and reacts differently to the settings. The guns specifically feel different from each other in terms of power and vibration. One of my favorite things to do was trying to throw as many explosives on screen before they explode. The results were rarely unsatisfying, especially in slow motion.
The fact there are only three locations in the entire game is disappointing, but that doesn’t make them any less enjoyable. These different settings include a china shop window, a bar, and a room filled with crash test dummies. The rooms can quickly feel overly similar, especially after destroying everything that was originally there, but they do come with perks. In the china shop, I’d try to shoot every piece of china without knocking down a single shelf. It was a losing battle because the shelves would fall over constantly, but it was still entertaining.
Good, But Not For Long
As satisfying and enjoyable as it is to shoot at crash test dummies, Room Rampage starts to feel stale rather quickly. It takes no time at all to fully destroy a room and test out each weapon. There just isn’t enough variation in the game. Everything is the same, but slightly different. Once one room is destroyed, there really isn’t much else to do because each room feels so similar. Sure, there are different things in each room, but shooting crash dummies doesn’t feel much different from shooting liquor bottles and china.
There just isn’t enough to do in the game. I honestly don’t even want to call it a game. It’s more like a toy for your phone that’s good for killing time and keeping someone occupied. There’s no goal to the game, just wanton destruction, but even that gets boring when there’s only three rooms to destroy. And eleven weapons sound like a nice amount, but once you test each one out, you’re left wondering, “What now?” And some weapons aren’t eve worth taking a second look at. I threw a rock once, saw how little damage it did, and didn’t feel the need to throw another. There’s also ads that appear whenever players change rooms, which perfectly tops off everything else that’s wrong with Room Rampage. Forcing players to watch ads in a game with so little content is just cruel.
While it’s far from a boring game, Room Rampage is a good idea executed poorly. Endless destruction sounds like a great time until you realize you’re just blowing up the same stuff over and over again.
Is It Hardcore?
Room Rampage is great for those who love to blow stuff up, but bad for those with a short attention span.