A New RPG with the Same Mistakes
Stella Arcana is an adventure MMORPG developed by LRGame Inc. We covered the game’s release a little while ago, and now it falls to us to give it the scrutiny it deserves. Stella Arcana has a lot of complexity and clutter within its design, and whether that’s good remains to be seen.
Stella Arcana has many different features that make it appealing. The loading screens feature beautiful illustrations of the playable characters as they shop and eat together. The graphics are refined, especially in cutscenes, and its art style is like a popular anime.
The soundtrack does a great job of capturing the mood. The music is peaceful when questing and roaming about in towns but becomes faster and dramatic during battles. Top that off with satisfactory voice acting, and you have a decent game already.
An Old Car With New Paint
The fantasy world of Stella Arcana features goblins and magic. It begins with a short cinematic leading to character selection. The player becomes the captain of a group of adventurers chosen to maintain order by the Holy Sanctum. The Holy Sanctum exists as a powerful governing body that collects Eternal Stars, to some end, and maintains order.
The tutorial eventually brings the player to the first major town area, and the first major issue. Players have numerous ways to collect currency or become stronger, including microtransactions. Buttons and tabs always clutter the screen during gameplay, and they ought to be reduced to reasonable size.
Just like many other RPGs, Stella Arcana features a slew of fetch quests that award more experience. The game only increases in tedium as it continues. The player will find themselves doing virtually the same set of tiresome quests.
The game allows a portion of the grinding to be made automatic. The player can tap the text box describing the current quest to move automatically to the objective. Battling can become automatic by pressing the auto button near the bottom of the screen. While the addition of automatic questing and combat may be a boon, the underlying problem remains. Allowing players to sidestep boredom does not change the parts of the game that are boring.
A Comfortable Level Of Complexity
Stella Arcana allows players to choose from five classes. Unfortunately, the character customization menu imposes many limitations, and some classes only allow one gender. Every class has some sort of role such as tanking enemy attacks or healing allies. For example, the Rune Mage is known as a damage-per-second class because it specializes in dealing damage.
Each class can eventually activate two groups of talents, which are skills that make a class better at fulfilling a role. The Omni Warrior has a group of talents that allow it to succeed as a tank, and another group of talents that allow it to succeed as a DPS.
The game allows players to battle in PvP, form guilds together and craft equipment to prepare for battles. The game also allows players to cook food and fish for personal stat-related benefits.
As the player levels up their character more opportunities and special attacks become available. Some methods of becoming stronger and upgrading equipment only become available at higher levels. Once the player reaches level 60, a side quest becomes available that allows them to change to any other class. All-in-all there is a lot about the game that might appeal to a more hardcore audience.
Stella Arcana is a decent adventure MMORPG with a great deal of potential. The game could not resist drawing money from its players long enough to separate itself from mobile RPG trends. Although, the game could still become unique and remove its clutter.
Hardcore?
Yeah
Stella Arcana is an RPG that feels familiar for the wrong reasons. The game does a lot right, but fails to define itself as a unique experience by reusing mobile RPG features that should never see the light of day again.