The effect of Games on Higher Education is undoubtedly profound. The popularity of video games is substantial these days. They are slowly but firmly crossing into the world of teaching and education. Although there are still an insufficient number of studies to prove it undoubtedly, it’s safe to say that educational gaming is expanding as a new form of schooling technology. It’s not entirely a surprise since modern education is trying to guide and prepare young generations for a technologically advanced future. To do that, schools and universities have embraced new ways of digital teaching. Many have integrated games and simulations into the learning process. Most students are ready for this new chapter, as games are already a part of their everyday life.
Games help relieve stress
Some studies conducted recently were trying to determine the impact of games and simulations in achieving certain learning objectives. The results showed that games can produce positive outcomes if combined with other methods used during the learning process. The main benefits are better efficiency in cognitive and behavioral approaches to the learning goals and objectives.
For those concerned that these new ways of lecturing can be the source of negative habits, there exists a list of already scientifically established positive pedagogical experiences. The ways games can help deal with stress and anxiety is also the subject of dissertations and essays examples on the website eduzaurus.com, available and free for reading. Furthermore, games stimulate creative thinking. They also engage visual memory. They can also serve as a vocabulary exercises and teach new languages, improve strategy and critical thinking. Games can also encourage teamwork, as well as help to develop practicality and a tendency toward new things.
This should not come as a surprise as students and young people in general. Often young people look for positive support that can help them to reach their academic goals faster and easier. Games can obviously do that.
Use games only as entertainment
There are plenty of studies that show how excessive playing of video games can negatively affect children and adults. Gaming addiction can cause low self-esteem, anxiety, bad moods, aggression, and anti-social behavior in general. However, fun activities are necessary in order to have balance in life. Some useful experiences, stories, and statements about this subject are available for reading on the free essay samples website writingbros.com with all sorts of interesting stories and gamers’ experiences.
Recent research shows that games garner a positive effect when teachers choose content carefully. For example, a good-quality game can provide a comfortable feeling around technology. It can also develop an interest in socialization, encourage participation in offline activities and sports. What’s more, they can improve coordination and motor skills, and develop math and problem-solving skills. Students are often interested in creating games as well. An activity which can be not just a great way to express creativity but also an additional source of income.
Although playing games can have obstructive effects, it’s important to analyze how young people play, and with whom they play to avoid the negative side of it and make it beneficial emotionally, socially, and psychologically.
Simulation as a teaching technique
Simulation can be an extremely useful new form of learning because it’s based on the experience and knowledge gathered while taking the role-play. Teachers place students in a controlled digital realities. These teacher-created virtual realities challenge students to find solution and achieve a desired result. Simulations encourage evaluative thinking, decision-making and generally help students to understand and value details and nuances.
This type of learning is also a very useful way to foster open-minded thinking. It can also have a huge impact on scenarios and outcomes. After simulation, teacher4s invite students to engage in conversations, debate, and contemplate on the variations and different solutions. Judging by the students’ reactions, the most appreciative is the possibility to learn first-hand about many subjects including environment, culture, and community in general, more than to just hear or read about it or see it in photos and videos.
Conclusion
Educational games are created to inspire, motivate and challenge students to engage in the course or subject, as well as to support learning context and experiential learning. However, there are entertainment games that can also help college students to train their brains and develop some useful skills. Whether it’s played in the classroom or the dorm, gaming can be a beneficial and positive activity, a learning experience, stimulative and inviting, great for developing teamwork and collaboration between players. Moderation is key, so if the purpose of playing is to relax and have fun then it should be done in free time and the game should be entertaining and free from violence and disturbing scenes.
Author Bio:
Brandon Kryeger is an efficient, fast, productive, and talented writer. His rich writing experience is riding on hundreds of high-quality articles, blogs, dissertations, and other forms of content and essay writing. His professional mission is to turn even the most boring topic into an interesting and sparkling reading.