Let’s Get Ready to Rumble!
The WWE has always been a guilty pleasure of mine. Some of my earliest gaming memories are from spending hours playing WWE Smackdown VS Raw 2006 on the PSP. So, you could imagine my excitement when I had the opportunity to review the WWE mobile game, WWE Undefeated by nWay Inc. Unfortunately, the game lacks the action-packed charms of previous WWE titles with a stale combat system and clunky matchmaking process.
It’s Time to Play the Game!
WWE Undefeated is an online fighting game with RPG elements. Players engage in one-vs-one online contest using various cards to preform moves. Whoever can lower the other person’s health bar twice wins the match. There are three types of cards: strikes, grapples, and blocks. The cards work in a rock, paper, scissors sort of way with one type besting another. Strikes hit quicker than grapples, blocks preform a reversal on strikes, and grapples can break a block. There is a wide assortment of cards, including many classic moves from current and past WWE superstars. This allows for experimenting in terms of what moves work best in certain situations. Specific cards can also be upgraded to provide a little extra punch.
The game features a roster of 14 different WWE superstars. Icons like The Rock, John Cena and Roman Reigns are included, to name a few. There’s also plans to add more superstars to the roster, like HHH and “Stone Cold” Steve Austin. The roster is very limited at the start of the game as The Rock is the only playable character. All other 13 playable superstars have to be unlocked through loot boxes or through league progression in online play. The limited roster gives players an incentive to keep going, but also causes the game to quickly feel repetitive. Players will have to play a lot of matches involving The Rock Vs The Rock until they finally unlock a character. Players can also level up individual wrestlers to give them better stats, but the benefits are marginally noticeable at best.
Not Main Event Material
While WWE Undefeated does provide some entertaining gameplay, there’s a lot that needs to be fixed. Most specifically, online match making. This game is exclusively online, which can be exceedingly frustrating. The match making process is rarely quick and inconsistent as players drop out regularly. This leaves a player fighting someone who doesn’t fight back or watching a loading screen until the fight is over. This can cause matches to fill pointless and significantly lessens the fun of the game. There’s just no way of quickly play games in succession. After every match, I honestly questioned if I wanted to play again because the process is tiring. This game would seriously benefit from a non-online mode.
In addition to the bothersome matchmaking process, gameplay quickly begins to feel boring. There just isn’t enough incentive to keep playing the game. Unlocking new characters is great, but there isn’t enough that separates the wrestlers, even after upgrades. Every single match ends up feeling the same after a certain point. It’s just a mad dash to get in as many strike attacks until a superstar’s finishing move is finally available. There’s just too much limitation in the three card types. Introducing new types of cards would help add some variation to fights. WWE Undefeated can be a fun game, but unless you’re a WWE die-hard, the thrills may be lost.
WWE Undefeated is a unique take on a WWE title with a two-dimensional 3D landscape and the use of cards for combat. Unfortunately, it quickly begins to feel tedious due to a frustrating online matchmaking process. Fans of the WWE may enjoy playing as their favorite superstars, but there isn’t much lasting appeal to the game.
Is it Hardcore?
No.
This game is nothing close to a Slobberknocker.