About Travis Fahs

Travis Fahs has been a game journalist since 2006, writing for IGN, Gamasutra, and Cheat Code Central. An avid gaming history buff, he enjoys writing about classic gaming most of all.



Author Archives: Travis Fahs

Riptide GP 2 Review

November 25th, 2019 | by Travis Fahs

The New Champ No one saw Riptide GP coming. Developed by a core team of only two people, the uber-indie


Dariusburst – SP Review

May 29th, 2019 | by Travis Fahs

In for a Rocky Ride For as much as the shoot-‘em-up genre remains stubbornly old-school to the casual observer, they’ve


The Room 3 Review

February 16th, 2016 | by Travis Fahs

When The Room first released, it seemed a misleading title because its focus was even smaller than the title implied.


Unkilled Review

September 26th, 2015 | by Travis Fahs

Madfinger’s Dead Trigger series stands peerless in the world of mobile first-person shooters. In focusing on crowd-control rather than fine


Chaos Rings III Review

June 19th, 2015 | by Travis Fahs

It’s been quite some time since we’ve seen Square Enix’s mobile division show some real ambition. Where once they delivered


Broken Age Review

May 2nd, 2015 | by Travis Fahs

From its genesis as the broadly-defined Kickstarter dream “Double Fine Adventure” to its final realization more than three years later,


The Witcher Battle Arena Review

February 25th, 2015 | by Travis Fahs

CD Projekt Red has been one of the game industry’s biggest up-and-comers. With the release of The Witcher, they proved


Marvel Contest of Champions Review

January 4th, 2015 | by Travis Fahs

Marvel Contest of Champions seems like a comic book nerd’s dream come true. An open-ended story premise brings together every


Secret of Mana Review

November 24th, 2014 | by Travis Fahs

Although SquareSoft never really rose to mainstream prominence until the PlayStation era, their SNES titles hold a special place in


CounterSpy Review

September 28th, 2014 | by Travis Fahs

While Nintendo and Microsoft coldly ignore the growing potential of mobile to boost their gaming brands, Sony has been leading


MacGyver Deadly Descent Review

June 16th, 2014 | by Travis Fahs

Even as far back as the Atari era, licensed games have had a poor reputation. The time constraints of coinciding


Trials Frontier Review

June 15th, 2014 | by Travis Fahs

Often when discussing the usual free-to-play mechanisms like energy timers and dual currencies, the argument becomes a matter of degrees;


FLASHOUT 2 Review

May 23rd, 2014 | by Travis Fahs

In the landscape of mobile racers, the futuristic sort has become a fiercely competitive niche. Some, like Repulze have carved


Little Big Adventure Review

April 23rd, 2014 | by Travis Fahs

It’s been a very long time since we’ve heard from Little Big Adventure. Created by Frederick Raynal after he pioneered


Epoch 2 Review

April 19th, 2014 | by Travis Fahs

Porting over console-style shooter gameplay to the confines of a touch screen has been one of the most vexing problems


Beyond Space Review

March 26th, 2014 | by Travis Fahs

For a time, it seemed like we had lost one of our great genres. For nearly a decade, the space


Ridge Racer Slipstream Review

March 7th, 2014 | by Travis Fahs

Once upon a time, Ridge Racer ruled the arcade racing genre. When the original title hit arcades in 1993, it



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