According to the very trusty world guide, the way out of poverty is through brute force. Or, at least, that’s how it works in the world of Bunny Village: Idle Tycoon. Smash the raw materials into high-end products. Take over the factories across the entirety of Bunny Village. And lastly, meet with Ms. Yang, the successful business strategist to rebuild Bunny Village and ensure it stays out of poverty in this idle game by gameberry.
To meet with Ms. Yang, first, you must conquer all the factories across Bunny Village. To do so, you start with a small factory that makes tableware. Recruit different types of Bunnyzigers and managers to work in the factory and level them up to cope with the growing demands. After the first factory breaks into the tool industry, you can take over a second branch. You take over branches by completing challenges specific to each branch. The management of these branches is the same as the first one, down to the products. When you open new branches, you can still access the previous ones and can keep growing them.
The Path to Success?
Initially, I was excited about Bunny Village: Idle Tycoon. I thought the tapping would keep me engaged and the bunnies entertained. Unfortunately, that faded out quite quickly. Even when I found the bunnies funny, the rest of the gameplay was the same as you would expect from other Idle Tycoon games. After you have optimized each factory to the best of your ability, you have little reason to return. Of course, you can always go back and upgrade and smash some materials while you’re at it, but it gets dull after a while.
Maybe my disappointment with Bunny Village: Idle Tycoon is that I thought it was going to be more than what it was. Plenty of Tycoon games rely on cuteness or funny premises to keep you interested. Bunny Village: Idle Tycoon felt like a joke that’s been told one too many times. It was funny the first time, even the next couple of times but after a while, you’re like “Okay dude we get it, what’s next?” I loved the concept of fire-fueled bunnies angrily smashing their way out of poverty in the art style of Gumball. But once the novelty of the premise had worn off, nothing new came to replace it.
The End of the Road
In terms of idle games, it checks out all the boxes. You can leave the game unattended without compromising the cash flow and it’s decent enough to have you upgrading things constantly. You can play it more actively with the tapping or just straight out forget about it and come back to huge amounts of money. I barely watched any ads, if any. Looking at the cold hard facts like that, it should be a good game. And it is quite decent. But Idle games need to give you something to come back for. They need to create an itch in the back of your head that can only be scratched by logging in. If they don’t succeed, they risk being forgotten. And that’s what happens with Bunny Village: Idle Tycoon. It doesn’t give you a strong enough reason to come back. So, in conclusion, it starts out great but fades out eventually. The funny bit in the beginning is not strong enough to sustain it in the long run.
Too good of an idle, too boring of a game.