High Fantasy Comes in Your Pocket
The resurgent popularity of Dungeons and Dragons and the rave reviews of Baldur’s Gate 3 have brought high fantasy back into the limelight. SGRA Studio read the writing on the wall and created Dragonheir: Silent Gods. An “open-world strategy RPG” that travels as well as your intrepid heroes of lore. Dragonheir: Silent Gods attempts to give players what they crave, Baldur’s Gate Lite.
Dragonheir: Silent Gods is Feast for the Eyes and Ears
When I first saw previews for this game running on my social media I scoffed. Mobile games ads often look nothing like the game, and I imagined Dragonheir: Silent Gods to be the same. I was dead wrong.
This game is gorgeous. Everything from the highly detailed character models to the stunningly animated backgrounds, reflects the developers’ great care. The Western-style “High Fantasy” features the classic tropes of stout dwarves, mundane humans, impeccable elves and lanky lizard people. However, while the character selection is quite robust for a mobile title, it becomes pointless later.
Meanwhile, this game really shines in the audio department. Developers like to flash the Dolby Atmos logo, but Dragonheir: Silent Gods sound engineers outdid themselves. The sound outperforms most modern movies I have watched. One almost wonders if players would notice some of the truly terrible voice acting riddled throughout if the sound wasn’t so good.
Mobile Design Rears Its Ugly Head Again
Most mobile games suffer from poor design choices that rear their ugly heads in different ways. Dragonheir: Silent Gods utilizes a gacha-style hero system that renders your generated character pointless, and characters obtained randomly are nothing more than pretty collectibles. How are you supposed to connect to any of the characters? Its combat system can’t seem to decide between a card battler or grid combat and the use of seasons seems out of place for this style of RPG. Item crafting, questing, and any semblance of exploring feel both half-baked and jammed in just for the sake of the genre. It honestly felt like a lie when the description read “open-world strategy RPG”.
I Really Wanted to Like This Dragonheir: Silent Gods…
I want to spend more time with this title to see if they iron out some of my complaints in the coming seasons, but Dragonhier: Silent Gods would need to be interesting enough to stick with it. As of this writing, it seems like SGRA Studio tried to bring Baldur’s Gate into the mobile space and instead turned it into a mobile game without fully committing to either one. Trying to have one foot on each side of the fence can be a very painful experience.
Is It Hardcore?
Not Even Close
Beautiful audio and video design is wasted when SGRA Studio rolls a critical fail with Dragonheir: Silent Gods. Baldur’s Gate Lite this is not.