Call of Mini Zombies 2 Lumbers Through Predictable Apocalyptic Fun
Zombies are the cultural glue that binds us. They’re fast! They’re slow! Sometimes they fight plants! Maybe menace Andrew Garfield and Norman Reedus! They’re everywhere. Trinity Interactive Studios saw peak zombie saturation and raised us short, squat and—let’s be honest—kinda cute undead, for Call of Mini Zombies 2. The game is economic, inelegant and ultimately pretty damn fun.
Brains? In This Economy?
Let’s not waste too many words on plot, here. There are zombies. They try to kill you. The player navigates the streets of an apocalypse-stricken town, collecting resources and protecting their delicious brain. At your disposal: a shotgun and a chainsaw. Great for dispatching zombies. Collect supplies and stay alive. Pretty simple, right?
Re-Deading the Dead
Simple adjacent, let’s call it. The controls are straightforward point and click functions. Character movement is merely a swipe across the screen in the desired direction. The refinement lies in determining which weapons are most effective for each kind of attack. Trial and error pretty quickly establish that individual zombies can be taken out with several rapid shotgun bursts. The chainsaw needs to recharge after use, so it is best saved for attacks by hordes, where multiple zombies can be fileted at once. Both weapons are easily deployed by clicking their icons on the bottom of the screen.
Intrepid zombie-slayers select different locations to explore via the map. When selected, each playable area alerts you to what tools and resources can be found there (as well as the forever warning that the nurse-zombies spit acid, because of course they do!). Ultimately, the objective of each section is the same: kill some zombies, get some stuff, stay alive.
Romero Be Not Proud
A game called Call of Mini Zombies 2 writes certain checks that a player feels pretty confident taking to the bank. The good news is they all clear. You get to shoot and chainsaw zombies! The graphics are cute but well-rendered. The movement is pretty fluid, and the gore-while not plentiful-is greater than might be anticipated in a game so precious. Whether that is a positive or a negative is beyond objective assessment. It’s not good, but it does feel kind of right.
The game plateaus relatively quickly. While formulaic gameplay is anticipated, the sameness of the zombie attacks and the missions dulls the impact. In that respect, it is a great game to play on a subway or waiting for an appointment, but the repetition makes it less effective as a comprehensive whole.
Is it Hardcore?
Kinda.
Call of Mini Zombies 2 isn’t going to surprise anyone. It’s exactly what’s on the tin, which is both a weakness and a strength. Don’t expect much variety or longevity, and you won’t be disappointed. It’s a game about adorable zombies. BUT it is entertaining, so let’s give it 2.5 stars for effort.