Game, Set, Kloot
When people talk of games that pump you up with their vocals, graphics, and soundtrack, Kloot Arena is what they mean. Vibrant colors enhance an explosive game of sights and sounds. Initial play is simple, and players are not left scratching their heads.
Kloot Arena walks through the tutorial quickly but effectively. Players can then immediately start matching up with other players online. Once matched, players are dropped into a floating arena. The turn-based game has players use their lead “core” ball to try and destroy the opponent’s five cores. The contender with the most “kills” at the end of twelve rounds wins. Kloot Arena is PvP combat with no pretensions. The player’s lead core can be decked out with masks, each with unique ability and core colors. Players unlock new masks and colors by winning battles, achieving goals, or making in-game purchases.
Players in Kloot Arena will always get something out of a victory and lose nothing for failures. This is nice for rookie or casual players but removes a level of challenge. Players will work through the different league levels, and activating quests adds some variety.
Lagging Kloot Arena
Itatake gained prestige for its other mobile game, Gumslinger. Kloot Arena is their best-rated game across mobile app stores. However, Kloot Arena comes with some drawbacks that diminish the allure. The user interface of is not user-friendly. The coloring makes reading difficult, and the buttons are not intuitive. Extra features, like battle masks, are not clearly defined or explained in the tutorial.
The game also has a severe lag in player matching. My average time in the player lobby was anywhere from 20 to 40 seconds. Maybe this is because of a lower player count, but Kloot Arena suffers from major time delays. And it can take players out of the mood. The inability to skip transition scenes and the lag between rounds creates an uncomfortable void of inactivity. For Kloot Arena, this breaks the entire atmosphere.
Is it hardcore?
Summary
End of day, Kloot Arena is nothing more than a digital form of marbles. The developers at Itatake provided enough loitering time in-game for players to idle and reflect on it.